Hello spellcasters welcome to my spellbook! and thank you so much for checking out the 33rd episode of our second level spell series. Today we’re going to be taking a look at one of my all-time favorite second level spells and the entire game mostly because i have an hilarious story attached to it. Today we’re going to be taking a look at the loving embrace of gentle repose.
This spell is usable by the cleric and the wizard that is so far as to say is it’s found on their spell lists. There are a couple other subclasses that get access to it but it’s only found in those two lists. It is found in the good old players handbook as well so we should all have access to it. Now before we get too far into this let’s take a look at its mechanics and break it down.
- 2nd-level necromancy (ritual)
- Casting Time: 1 action (ritual)
- Range: Touch
- Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration)
- Duration: 10 days
- School: Necromancy
The effect at a glance is as followed: After touching remains and casting this spell. The remains do not decay and can not become undead. This spell also extends the expiration limits of resurrection and other spells. The casting time is one action and it can be cast as a ritual for an extra ten minutes. its range is a touch and its duration is 10 days which is great.
The components are verbal, material and somatic and if you’re curious about the material component it is a pinch of salt and one copper piece placed on each of the corpses eyes which must mermen there for the duration. Very cool stuff and the school is unsurprisingly necromancy as most things dealing with corpses are. Now let’s take a look at its full description here.
As per this Gentle Repose dnd 5e spell you can touch the corpse or else even some other remains. For a specific duration, the target has been protected from the decay and it can not become undead. Even the spell can also be effectively extends its time limit on rising its target from the dead, since some days spent under an influence of this spell do not count against to the time limit of the spells like the raise dead.
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Very cool stuff! once again really love this one if you’re going to do anything regarding corpses and this spell is a must-have in your arsenal. Especially a factoring in the material component of a lot of these higher-level resurrection spells. Now without further ado let’s take a look at some alternative uses here and i’ll tell you a quick story about how this spell completely derailed my game.
So, first and foremost i already addressed it but it’s worth bringing up a second time in taking a good solid look at. This spell just through virtue of extending the time frame of which you can resurrect a necessary ally or party member is worth its weight in gold.
Because the material components for a lot of these higher level spells are insane and you could have a whole quest arc dedicated to finding these items in the real world and being able to effectively cast this and recast it as needed is super beneficial.
Outside of that there are going to be a lot of planning and logistical ordeals that could be completely mitigated from this spell for example meet. Let’s say you have a huge caravan, a huge convoy of people that need be taken care of and you have to deal with a supply chain for those people.
Would it not be way more beneficial to not have to worry about rot or decay or refrigeration or anything of that nature just cast the spell once and it’s good for 10 days and since it can be ritual cast and you can effectively cast it all day long without worrying about expending a spell slot.
I think that’s super useful and i think it’s a great way of implementing this spell and it’ll you’re a lot of people talking about it so this is weird. Outside of that there is this story this is when i first became a DM didn’t really know what i was doing, it was a fifth level or it was a party of fifth level adventures and i had a very cool quest line where in the town was being attacked by undead forces trying to recover a lich’s skull from the town monastery and in doing so the horde wanted to resurrect their lich. Because i was as dying oath or commandment or order what-have-you.
So as soon as the priests of the monastery finished explaining the cleric and the party is like oh what may i see the skull to investigate it and just make sure it’s in good condition and the priest said well yes of course adventures handed it to him and he cast it a gentle repose on it. and it derailed my whole quest line because i’m like oh no because the way it was set up is the elite was supposed to be the BBG right!
and now even if the lich’s skull was recovered they would have had to wait ten days before they could. It just hurt me so deep. Needless to say this is a great spell under very specific circumstances and there is no real downside to having it in your arsenal.
Especially if you’re a wizard and you just happen to walk by and pick it up and i mean clerics already have access to their full spell list anyways so there’s no real reason not to have this unless you’re planning on having a super specialize to build that make spells like it’s no longer necessary.
Spell Lists: Cleric, Wizard
In any case if you have any alternative uses, ideas, concepts, cool stories, questions, comments, concerns please put them down in the comment section beneath i really do appreciate it. That being said, i hope you have a wonderful day and as always happy casting everyone.