In this flaming sphere dnd 5e spell a 5-foot-diameter sphere of the fire appears in an unoccupied space of your choice within a range and of course it lasts for the duration. Any creature which will end off its turn within 5 feet of the sphere should make a dexterity saving throw. Normally, the creature would take 2d6 fire damage on a failed save, or else half as much damage on successful one.
Like a bonus action, you can easily able to move the sphere up to 30 feet long. Any how if you ram the sphere into the creature and that creature should make the saving throw which is against to the sphere’s damage, and also the sphere would stops moving this turn.
So, whenever you move the sphere, and also you can direct this sphere over the barriers up to 5 feet tall and also jump it across the pits up to 10 feet wide. The sphere ignites the flammable objects are not being worn or carried and also it sheds bright light within a 20-foot radius and also dim light for an additional 20 feet.
At Higher Levels:
So, whenever you cast this dnd 5e flaming sphere spell 5e by using the spell slot of 3rd level or higher, the damage would be increased by 1d6 for each slot above the 2nd level.
Attributes Of Flaming Sphere Spell 5E
|Casting Time||1 action|
|Components||V S M|
|Duration||Up to 1 minute|
|Higher Spell Slot Desc||When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.|
|Higher Spell Slot Dice||1|
|Higher Spell Slot Die||d6|
|Material||A bit of tallow, a pinch of brimstone, and a dusting of powdered iron|
|Target||An unoccupied space of your choice within range|