Flaming Sphere Spell 5E

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking into the 30th episode of our 2nd level spell series. Today we’re gonna be taking a look at one of my personal favorite low-level spells we’re looking at dnd 5e flaming sphere spell which is pretty much exactly what it sounds like just for the record it’s a ball of fire but it is great.

This spell is usable by the druid and the wizard. That is so far as to say it is found on their spell lists. Other subclasses do get access to it but it’s only found on those two spell lists and it is found in the good old players handbook. So we should all have access to it. Without further ado let’s take a look at its mechanics so we know what we’re talking about.

Mechanics

The effect at a glance is as followed: Create a flaming sphere, you can move it 30ft as a bonus action. On failed save, creatures who end their turn within 5ft or are rammed with the sphere take full damage.

  • Damage: 2d6+(1d6 per slot level above 2nd)
  • Casting Time: 1 Action
  • Range: 60 feet (5ft sphere)
  • Duration: 1 Minute (Concentration)
  • Save: Dex (1/2 damage on a success)
  • Components: Verbal, Material and Somatic
  • School: Conjuration
  • Damage Type: Fire

See your damage is gonna be 2d6+an additional d6 for each slot level above 2nd. Which is pretty good. Cast time is one action, the range is 60 feet on the actual area of effect is a 5-foot sphere. The duration is 1 minute and it is concentration. The save is dexterity and on a successful save it is half damage.

And the components are verbal, material and somatic. If you’re curious about that material component it is a bit of tallow, a pinch of brimstone and a dusting of powdered iron which is pretty cool. It doesn’t say the spell consumes it but it kind of makes it seem like it does a little bit maybe. The school’s conjuration and the damage type unsurprisingly is a fire.

Now let’s take a look at its full description and it is a lengthy one by the way so we can understand the exact wording and so i can point out something cool to you a little bit later on.

Description

In this flaming sphere dnd 5e spell a 5-foot-diameter sphere of the fire appears in an unoccupied space of your choice within a range and of course it lasts for the duration. Any creature which will end off its turn within 5 feet of the sphere should make a dexterity saving throw. Normally, the creature would take 2d6 fire damage on a failed save, or else half as much damage on successful one.

Like a bonus action, you can easily able to move the sphere up to 30 feet long. Any how if you ram the sphere into the creature and that creature should make the saving throw which is against to the sphere’s damage, and also the sphere would stops moving this turn.

You can also get to know more about sending 5e spell

So, whenever you move the sphere, and also you can direct this sphere over the barriers up to 5 feet tall and also jump it across the pits up to 10 feet wide. The sphere ignites the flammable objects are not being worn or carried and also it sheds bright light within a 20-foot radius and also dim light for an additional 20 feet.

At Higher Levels:

So, whenever you cast this dnd 5e flaming sphere spell 5e by using the spell slot of 3rd level or higher, the damage would be increased by 1d6 for each slot above the 2nd level.

In any case i really like it. I like the mobility, i like the control aspects of it, i like the damage i think overall thematically and mechanically it is a great spell. Now with all being said. Let’s move on to some alternative uses here.

Alternative Uses

So, i once again alluded to it earlier but the control aspect of this spell is unbelievable even from a psychology angle man. If you see a floating sphere of fire coming at you. You are gonna want to run away it is instantaneous does not matter what your intelligence level is, that is not something you want to mess with.

Like a 5 foot diameter is actually pretty big when you think about it’s an old person or a whole small person, the smaller person i should say. Also i think this spell would work really good as a signal of sorts we talked about this with flaming sword a little bit earlier.

But using that insane  amount of light would be a great indicator to enact plan i think that is incredible and something that i want to point out as to the wording of this spell as it does not say in any point that this view as to remain within your line of sight.

So what this means is you can cast this spell and in tandem with find familiar because movement as a bonus action and perceiving through your familiars use as an action. You can move the sphere and have your familiar follow instead of you wreaking potential havoc without you ever having to be in the room. Very cool stuff, i like it.

Attributes Of Flaming Sphere Spell 5E

Casting Time1 action
ClassesDruid, Wizard
ComponentsV S M
ConcentrationYes
Damage2d6
Damage Typefire
DurationUp to 1 minute
Higher Spell Slot DescWhen you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Higher Spell Slot Dice1
Higher Spell Slot Died6
Level2
MaterialA bit of tallow, a pinch of brimstone, and a dusting of powdered iron
NameFlaming Sphere
Range60 feet
SchoolConjuration
TargetAn unoccupied space of your choice within range
Conclusion

That being said! If you have any alternative uses, cool ideas, thoughts, questions or concerns please put them down beneath in the comment section. Thank you so much everyone, i really do appreciate it hope you all have a great day and as always happy casting everyone.

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