As per this spell a vertical column of the divine fire shall roars down from heavens within a location that you specify. Each and every creature that is within a 10-foot radius, 40-foot-high Cylinder centered on a particular point within a particular range should make a Dexterity saving throw.
Usually, a creature shall take 4d6 fire damage and also 4d6 radiant damage on a failed save, or else half as much damage on a successful one.
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At Higher Levels:
Whenever you cast this flame strike 5e spell by using the spell slot of 6th level or else higher, the fire damage or else radiant damage (your choice) shall increase by 1d6 for each slot level above 5th.
Attributes Of Flame Strike 5E Spell
Casting Time | 1 action |
Classes | Cleric |
Components | V S M |
Damage | 4d6 |
Damage Type | Fire |
Duration | Instantaneous |
Higher Spell Slot Desc | When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th. |
Higher Spell Slot Dice | 1 |
Higher Spell Slot Die | d6 |
Level | 5 |
Material | Pinch of sulfur |
Name | Flame Strike |
Range | 60 feet |
Save | Dexterity |
School | Evocation |
Secondary Damage | 4d6 |
Secondary Damage Type | Radiant |
Target | 10-foot radius, 40-foot-high cylinder centered on a point within range |