Flame Arrows 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 24th episode of our 3rd level spell series. Today we’re looking at in all honesty one of the most disappointing third level spells in my humble opinion, we’re looking at d&d 5e flame arrow spell which sounds so cool.

It is usable by the druid, ranger, sorcerer, wizard and the artificer and it’s found on the elemental evil players companion.

So at a glance it looks pretty great i mean it’s usable by a lot of classes sounds kind of cool the visuals really nice. It’s found in the elemental evil player’s companion for crying out loud which isn’t it aureus for having some of the coolest spells we’ve covered. You know what i’ll get into mechanics here and we’ll just go from there if it’s all the same.


So the effect at a glance is as followed: Touch a quiver, and the next 12 pieces of ammunition deal an extra 1d6 fire damage.

The cast time is one action, the range is touch, the duration is one hour and it is a concentration spell, at higher levels a number of pieces of ammunition you can affect increase by 2 for each slot level above 3rd. The components are verbal and somatic and the school is transmutation which is pretty cool. So are you gonna look at this you add an extra d6 of fire damage and that’s really it.

A Elemental Evil spell

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • Classes: Druid, Ranger, Sorcerer, Wizard
  • At Higher Levels: # of pieces of ammunition you can affect increases by 2 for each slot level above 3rd.
  • School: Transmutation

It’s only for the next 12 shots you make basically. The range is touch so if you want to give it to someone else you have to literally be right there touching them and the duration is an hour and it’s concentration i don’t know i got a couple ideas on how to fix it a little bit and i’ll get into those later on but by Ron this leaves a lot to be desired. So yeah in any case let’s take a look at the full description here so we can really get all the nitty-gritty stuff.


You do touch the quiver which is containing the arrows or else the bolts. Probably whenever the target is hit by a ranged weapon attack by using the piece of ammunition drawn from a quiver, of course the target would take an extra 1d6 fire damage. Even the spell’s magic would end on a piece of ammunition when it hits or it misses, and of course the spell will end whenever the twelve pieces ammunition has been drawn from the quiver.

Read more about: demiplane 5e spell

At Higher Level

Whenever you cast this flame arrows dnd 5E spell by using the spell slot of 4th level or higher and the number of pieces of the ammunition you can do affect with this spell would be increase by two for each and every slot above the 3rd level.

So a couple things worth pointing out firstly this only affects arrows or bolts if you have some kind of crazy flintlock pistol no dice sorry about that. But just by raw sucks to suck that’s the way it is. Another thing is whether or not you hit or miss still counts and the third thing is this spell ends when 12 pieces of ammunition have been drawn from the quiver.

Oh it hurts me a little bit thus. So who really benefits from this spell, there’s a strong argument to be made for hunters mark being better in virtually all regards. So who really benefits from this spell, i mean maybe the arcane archer.

But outside of that, i don’t know an even name for a third-level spell slot i don’t buy it, so a couple ways i would probably go around it firstly just don’t make it concentration. I think that’s fair. Did that i’d be a little bit less harsh on it.

Decent bumper to damage 1d6 isn’t terrible and doesn’t really take a bonus action to implement at least for every round was the initial investment of an action that’s about it and you can always use an action surge to get around that if you are a fighter so arcane archer in my opinion is probably the biggest benefactor here.

But you know i could be wrong let me know down beneath who you think could really benefit from this, i just find it very underwhelmed. That being said let’s take a look at some alternative uses here. Of course You can check this dnd spell at 18th page of EE Players Companion book.

Alternative Uses

The best alternative uses is just give it away, odds are if you’re a full caster you’re not gonna really be able to take advantage of this. You might as well just give it to the fighter. Secondly you know there’s an argument to be made that this will help balance out an encounter.

It’s a little bit of a bummer that this doesn’t affect or doesn’t ignite other objects but whatever you know and you might be able to homebrew that in there and a third use for this as if you’re in a arena type setting and your magical equipments gone and  you still want to be able to deal some non normal damage so some fire damage in this case.

But outside of that i really can’t think of anything to too much. I guess you could try and sell the arrows but i don’t really know if that would work.


Let me know what you think down beneath in the comment section, if you have any thoughts, questions, comments, or concerns put them down there as well. If you like the spell let me know why, if you don’t like it let me know how you change it, i think removing the concentration is a pretty good argument but that’s just me. That being said, i hope you all guys have a great day and as always happy casting.

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