Fireball 5E Spell

In this Fireball 5E spell a bright streak would be flash from one of your pointing fingers to a specific point which you chose within a range then it blossoms with a low roar into an explosion of the flame. Each and every creature which is in a 20-foot radius sphere centered on that specific point should make a dexterity saving throw. Basically, in this dnd 5e Fireball a target normally takes 8d6 fire damage on a failed save, or on successful one it takes half as much damage.

Although, the fire spreads around the corners. It would ignite some of the flammable objects in an area where that are not being worn or even carried.

At Higher Levels:

When you’re cast this Fireball dnd 5E spell by using the spell slot of 4th level or even higher than the 4th level, the damage would increase by 1d6 for each slot above the 3rd level.

Attributes Of 5E Fireball

Casting Time1 action
ClassesSorcerer, Wizard
ComponentsV S M
Damage8d6
Damage TypeFire
DurationInstantaneous
Higher Spell Slot DescWhen you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Higher Spell Slot Dice1
Higher Spell Slot Died6
Level3
MaterialA tiny ball of bat guano and sulfur
NameFireball
Range150 feet
SaveDexterity
SchoolEvocation
TargetA point you choose within range

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