Feign Death DnD 5E Spell

Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 22nd episode of our third level spell series. Today we have quite arguably one of the most overlooked yet amazing 3rd level spells. If used with a slight grain of creativity, i will get into that a little bit but today we’re taking a look at feign death 5e spell.

This spell is usable by the bard, cleric, druid, and the wizard. It is found in the good old players handbook. So we should all have access to it. Now without further ado let’s take a quick look at its mechanics here so we can understand exactly what we’re talking about. Here is our cleric spell list with descriptions.

Mechanics

  • 3rd-level necromancy (ritual)
  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (a pinch of graveyard dirt)
  • Duration: 1 hour
  • Classes: Bard, Cleric, Druid, Wizard
  • School: Necromancy

The effect at a glance is as followed: A willing creature is put into a death like state. This lasts for the spells duration or until the caster uses an action to dismiss the spell. While in this state, the target is: Blinded, incapacitated, and given resistance to all damage except psychic. The target’s speed is reduced to zero. Also poison and disease is delayed for the spells duration. So very cool stuff there. Don’t miss this speak with dead 5e.

The cast time is one action and it can be ritual casted. The range is a touch, the duration is one hour, and the components are verbal, material and somatic. If you’re curious about that material component is a pinch of graveyard dirt which really cool and the school if you haven’t figure it out already is necromancy. Now let’s take a look at the full description here so we can better flesh out exactly how the spell operates.

Description

You can touch one of your willing creatures and put it into the cataleptic state which is indistinguishable from death. For the Feign Death dnd 5e spell’s duration, or until you would use an action for touching the target and also to dismiss the spell, of course the target would appear dead to all the outward inspection and also to the spells used to be determine the target’s status.

Check out more about: thunderous smite spell 5e

The target has almost been blinded and also it is incapacitated, so its will drop to 0. Basically the target has resistance for all the damage except psychic damage. If a target is diseased or it poisoned whenever you cast the spell, or else it becomes diseased or it poisoned while it is under the spell’s effect, and the disease and poison have no effect until the spell ends.

Very cool stuff! god is this cool. So a couple things i want to point out in a relation to few other spells. If you use something like detect magic on a creature affected by feign death what happens. So technically the only thing you be able to figure out is the school of magic which would be necromancy. So all the DM would be able to tell you is there’s an aura of necromancy around this corpse because it would technically be considered a corpse.

Another interesting thing about this spell is the use of a willing creature. So when you combine it with spells like suggestion or fast friends or a couple other spells we’ve covered up until this point.

There’s a good chance you could convert them the willing creatures. There’s also a strong argument to be made for the average person not really understanding what you’re casting right! Like it would be kind of difficult for them to figure it out if they haven’t had some form of magical training up to third level or beyond.

So you could say something like hey man i’m gonna cast a spell used to protect you! are you okay with that? and he’s like yeah sure and then you cast feign death on them card them away and throw them in a wood chipper or something so there’s a lot of weird ways you could partner this up with other spells. And the fact that it’s a ritual cast makes it even more enticing the pursue that route with.

So, i’m kind of interested to see what you guys can come up with but before we get too far ahead of ourselves. Let’s take a quick look at some other alternative uses here.

Alternative Uses

So, a great one to use is just using this as a band-aid solution until you can find a healer or until you regain some of your healing slots if you’re a cleric. So that’s one way to use this the fact that it basically removes a friendly ally from the fight entirely and gives them resistance to boot is a very tempting combo.

Outside of that you could really use this to orchestrate some complicated plans like smuggling a friend out of jail after he appears to have died. Kind of cool stuff. Would you also like to read our dnd life transference.

And another great use is using this to protect an important figure like a king or noble. I think that would be hilarious kind of for the reasons i mentioned earlier makes them appear as though they’re entirely dead for an hour at least which is a decent amount of time and it gives them resistance to all damage like accept psychic. Sounds like a pretty safe place to be combine it with something like sanctuary if you feel obligated to go that extra mile and you’re pretty set to go.

Conclusion

That being said, if you have any alternative uses, ideas, combos, questions, comments or concerns please feel free to put it down beneath in the comments section. That being said, i hope you all have a great day and as always happy casting everyone.

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