Feather Fall 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 36th episode of our first level spell series. Does your character have a devastating the fear of heights or on the opposite and is he a total rage and adrenaline junkie in any case if i love those sounds like your character then i’d recommend taking a look at this spell.

Today we’re gonna be taking a look at d&d 5e feather fall spell which is actually a pretty cool name to say sounds like it might actually an anime title or something of that nature. In any case this spell is usable by the bard, sorcerer, wizard and artificer and it is found in the players handbook. So we should all have access to it. With that hyped introduction out of the way let’s take a look at the base mechanics here and get a better feel for how this spell works.


  • Level: 1st
  • Casting Time: 1 Reaction * (which you take when you or a creature within 60 feet of you falls)
  • Range/Area: 60 ft
  • Components: V, M ** (a small feather or piece of down)
  • Duration: 1 Minute
  • School: Transmutation
  • Attack/Save: None
  • Damage/Effect: Exploration

Your cast time is one reaction and it can only be taken after you’ve already fallen for 60 feet, the range is 60 feet as well. The duration is one whole minute. The effect at a glance is as followed: Slows up to 5 creatures fall down to 60 feet a round. No damage is taken if they land on before the spell ends.

The components are verbal and material meaning you have to speak forth an incantation and the material component in this case is a small feather or piece of down. Really cool and it is not consumed in the casting of this spell as well. The school is transmutation as well. Very very cool stuff there, let’s take a look at the full description and get a better feel for how the spell works.


Being a feather fall 5e spell you can select almost up to five falling creatures which are available within a specific range. Basically, a falling creature’s rate of the descent could slow to 60 feet per each round unless until end of the spell. If a creature will be landed before the end of this spell and it takes none of the falling damage and also it capable to land on its own feet and even the spell will end for that particular creature.

Very very cool stuff there. Something i would like to point out if you are unfamiliar with the core roles of 5e, fall damage is usually calculated as 1d6 per every 10 feet. So you can imagine how in this case it could be very very helpful something worth noting however is they have to be falling for at least 60 feet beforehand so if they fall 50feet they are taking 5d6 damage and there’s nothing you can really do about it but if they’re falling more than that this can really be a lifesaver for you and your party for sure.

That being said, it doesn’t actually specify that all the creatures have to be in the same position so they could be falling off different edges of the same building and so long as they’re all within 60 feet of you, you should be able to cast a spell with no problem so you’re not super limited in that regard either. Potentially there’s a a lot of cool cool cool uses for this spell. With that being said, lets take a look at the alternative uses here.

You also need to check find familiar 5e spell

Alternative Uses

I have personally played in and dm games where characters have been able to combine this with a cantrip. The cantrip i’m speaking of is gust and essentially let’s you manipulate air to one degree or another and i’ve seen people use this to actually change their orientation as they fall making his a more like a kite or a glider or even a parachute.

It add a level of control to the spell that i find isn’t inherently game breaking. You could also make the argument that his feather fall spell does not remove momentum. Meaning if you’re running in one direction fast enough and you jump off you will carry through in that direction kind of like you are in gliding suit or like when those flying squirrels.

Alternatively you could also use this to help you get away. What i mean by that is if you’re let’s say running way from a creature and you all jump into a pool or pond, you could cast feather fall on that creature and slow their wave to descent to the point where you’d be able to get away fairly quickly.

I really like that, i’ve never seen it done, i’ve never heard of it being done but i think it’d be hilarious to watch this terrifying beast, trying to hunt you down only to fall and salute and super slow-mo he’s just confused. I think it’d be hilarious.


In any case guys if you have any alternative uses, crazy ideas, build concepts, combinations or cool stories involving feather fall, i’d really like to hear down in the comments below. Thank you so much for your support guys, it means a ton to me. I always respond to your comments so if you wanna have a conversation feel free to start one up. In any case have a great day and as always happy spell-casting.

Spell Lists: Bard, Sorcerer, Wizard

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