Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 35th episode of our first level spell series. Are you a caster who’s you know kind of constantly going down in combat nor did you just roll incredibly poorly on your hit dive. If that sounds like your character that i might look into this spell if i were you.
Today we’re going to be taking a look at dnd 5e false life spell this particular beauty is found in the players handbook and it is usable by the sorcerer, wizard and artificer. You can also have a look at dnd 5e mage armor spell, with that hyped intro out of the way let’s take a look at the mechanics so we coming out how this works.
- Level: 1st
- Casting Time: 1 Action
- Range/Area: Self
- Components: V, S, M *
- Duration: 1 Hour
- School: Necromancy
- Attack/Save: None
- Damage/Effect: Healing
Your cast time is one action, the range is self, the duration is an impressive one hour and the effect is as followed; gain 1d4+4 temporary hit points. At higher levels; You can gain an extra 5 temporary hit points per spell slot level above 1st. In any case if you’re curious to know about life transference 5e then please proceed with this link.
Coming back to our topic, The components are somatic, material and verbal meaning you have to gesture with one hand, speak forth an incantation and there is a material component as well In this case it is a small amount of alcohol or distilled spirits very cool stuff there. The school is necromancy which is pretty cool. Also have a look at the ray of sickness 5e. With that out of the way let’s take a quick look at the full description here so we understand the wording. The description reads as followed.
In False Life 5E bolstering yourself by a necromantic facsimile of life, you can gain 1d4+4 temporary hit points for a specific duration. Also read: detect thoughts 5e spell
At Higher Levels:
Whenever you cast this spell by using the spell slot of 2nd level or higher, and you can gain 5 additional temporary hit points for an each of the slot above the 1st level. Please do check out dnd silent image spell.
So you know not a whole lot they’re pretty easy to kind of wrap your head around. That being said you know it’s pretty good for what it is. Did you ever check out our alter self dnd 5e spell if not do check out. Let’s take a look at some alternative uses here.
The best one i could really think of was circumstantial so let’s say you are fairly on hit points as is fairly battered and bruised. A character within melee range of you and you need to escape and let’s assume for whatever reason the disengage action isn’t available to you. A quick reminder please do check out expeditious retreat spell.
Then that would be a perfect use for this spell give you a little bit of temporary hit points just enough to maybe take a hit or two and then leave. I think that’s a fair and perfectly valid use for this and i feel like that’s how it’s more calming use than not. Make sure to read bane dnd 5e spell too.
Attributes Of DnD 5E False Life
|Casting Time||1 action|
|Components||V S M|
|Higher Spell Slot Desc||When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level above 1st.|
|Material||A small amount of alcohol or distilled spirits|
That being said guys! If you have any alternative uses, any build ideas or any cool stories involving false life i’d really like to hear them out in the comments below and i know everyone else does as well. The support has been unreal you guys so thank you so much for that and as always have a great day and happy casting.