Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for tuning in to the 33rd episode of our first level spell series. Is your character one that is for lack of a better term a faint of heart or the opposite, are they battle-hardened and does the surge of bloodlust just take over their body, mind and soul. Do they rush recklessly to combat if either of these sounds like your character then this spell might be of interest to you. Today we’re going to be taking a look at dnd 5e expeditious retreat this spell is usable by the sorcerer, wizard, warlock and artificer and it is found in the players handbook. With that hyped-up introduction out of the way let’s take a quick look at the mechanics here so we get the gist of what we’re talking about.
- 1st-level transmutation
- Casting Time: 1 bonus action
- Range: Self
- Components: V, S
- Duration: Concentration, up to 10 minutes
- School: Transmutation
The cast time a bonus action which is really good. The range is self, the duration is 10 minutes and it is a concentration spell meaning should you take damage while concentrating on the spell, you have to make a constitution saving throw also you cannot concentrate on more than one spell at once. The effect at a glance is as followed it’s dash as a bonus action. The components are verbal and somatic meaning you have to speak forth an incantation and gesture with one hand and a school unsurprisingly is a transmutation. With that out of the way let’s take a look at the full description here, to better understand what’s going on.
This Expeditious Retreat dnd 5E Spell able to allow you to move at the incredible pace. But whenever you cast this spell and after then like a bonus action on each and every turn of yours until unless the spell ends, also you can take a dash action.
Read more about: summon greater demon 5e spell
Really cool stuff! honestly it’s a it essentially gives you the same ability that rogues get a level two and it gets in to use a spell which is really handy circumstantially for sure. It doesn’t actually turn you into a rabbit. All that being said let’s take a look at some alternative uses here.
So the two i can think of well one of them is an alternative use another one is actually an application so the application one is to move quick enough to either outrun or catch up to enemies. I think that’s very incredible. The alternative use is to speedily map out a dungeon or other at play area just run as fast as you can through it. If you have other spells up as well or other feats or abilities that allow you to kind of shrug off damage caused by traps.
Dungeon delver would be an excellent feat for this. Dungeon delver combined with something like blade ward or even shield in some cases just stack them, i think that’d be really cool. And then cleared a dungeon and not really worry about trap damage to too much.
Spell Lists: Artificer, Sorcerer, Warlock, Wizard
That being said! if you have any alternative uses or anyways you’d like to speed the spell use or maybe paired with other spells or feats or even any combos you want to try as well as any cool stories you might have please comment down beneath. I really like reading them and i really do appreciate it and i know everyone else checking this article does as well. Thank you so much guys and as always have a great day and happy casting.