At next time being a Ensnaring Strike spell you do hit a creature with a weapon attack before the end of this spell, and also a writhing mass of thorny vines would be appear at a point of impact and even the target must be succeeded on a Strength saving throw or else it should be restrained by the magical vines until the end of the spell. Actually, a large or a larger creature has an advantage on this saving throw. But if the target will be succeed on that saving throw, then the vines shrivel away.
Because of restrained by this spell, the target takes 1d6 piercing damage at the start of each of its turns. Actually, a creature restrained by the vines or else one that can be touched the creature can use its action for making a strength check which is against your spell save DC. So on a success, the target has been freed.
At Higher Levels:
If you cast this spell by using the spell slot of 2nd level or higher and the damage increases by 1d6 for each slot level above 1st.
Attributes Of Ensnaring Strike Spell 5E
Casting Time | 1 bonus action |
Range | Self |
Components | V |
Duration | Concentration, up to 1 minute |
Level | 1 |
School | conjuration |
Classes | Ranger |
Name | Ensnaring Strike |