In this enhance ability 5e spell you normally touch a creature and bestow upon it the magical enhancement. There are some of the effects that you need to chose–actually, the target will gain the effect until spell ends.
Bear’s Endurance: At this effect the target has an advantage on the constitution checks. Of course it even gains 2d6 temporary hit points, that are lost whenever the end of the spell.
Bull’s Strength: At this effect the target has an advantage on the strength checks, and even his/her carrying capacity will be double.
Cat’s Grace: At this effect also the target has an advantage on the dexterity checks. Of course it does not take damage from falling 20 feet or less if it is not incapacitated.
Eagle’s Splendor: Actually, on charisma checks only the target has an advantage.
Fox’s Cunning: On intelligence checks the target has an advantage.
Owl’s Wisdom: On wisdom checks the target has advantage.
At Higher Levels: By casting this d&d enhance ability spell using the spell slot of 3rd level or higher, you can able to target one additional creature for each slot of above the 2nd level.
Attributes Of Enhance Ability
|Casting Time||1 action|
|Classes||Bard, Cleric, Druid, Sorcerer|
|Components||V S M|
|Duration||Up to 1 hour|
|Higher Spell Slot Desc||When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.|
|Material||Fur or a feather from a beast|