Hello spellcasters of all shapes and sizes! welcome to the 24th episode of our 2nd level spell series of dndtopics.com. Now without the further ado let me introduce you enhance ability spell dnd 5e which just sounds so a freaking awesome to say it’s great. It is usable by the Bard, Cleric, Druid, Sorcerer and Artificer. It is found in the good old players handbook. Which is pretty great, i do not know why the wizard does not get it but whatever. In any case let’s take a look at the mechanics here. But before that a quick announcement if you haven’t checked out our spells yet we recommend you to go and visit our dnd 5e spells explained page it helps you a lot.
- Level: 2nd
- Casting Time: 1 Action
- Range/Area: Touch
- Components: V, S, M *
- Duration: 1 Hour (Concentration)
- School: Transmutation
- Attack/Save: None
- Damage/Effect: Buff
- Effect: Magically enhance a creature
The effect at a glance is to magically enhance a creature. Your cast time is one action and the range is touch, the duration is one hour and it is a concentration spell. It has three components such as Verbal, Material and Somatic. If you’re curious about that material component it is fur or a feather from a beast and when you cast it at higher levels you can target one extra target per spell slot above second. So essentially if you cast it using a spell slot of third level let’s say yo know actually let you target two creatures. It doesn’t mean you can stack two effect on one creature sadly although i might allow that through homebrewing but that’s up to you and the school is transmutation. Now let’s take a look at into its full description to better understand exact wording of this spell and break down each individual option.
In this enhance ability 5e spell you normally touch a creature and bestow upon it the magical enhancement. There are some of the effects that you need to chose–actually, the target will gain the effect until spell ends.
Bear’s Endurance: At this effect the target has an advantage on the constitution checks. Of course it even gains 2d6 temporary hit points, that are lost whenever the end of the spell.
Bull’s Strength: At this effect the target has an advantage on the strength checks, and even his/her carrying capacity will be double.
Cat’s Grace: At this effect also the target has an advantage on the dexterity checks. Of course it does not take damage from falling 20 feet or less if it is not incapacitated.
Eagle’s Splendor: Actually, on charisma checks only the target has an advantage.
Fox’s Cunning: On intelligence checks the target has an advantage.
Owl’s Wisdom: On wisdom checks the target has advantage.
Also check about erupting earth 5e spell
At Higher Levels: By casting this d&d enhance ability spell using the spell slot of 3rd level or higher, you can able to target one additional creature for each slot of above the 2nd level.
Very very cool stuff something i want to point out these relates to checks not saves. So for example persuasion is a charisma check, not a save if that makes sense. So this is actually quite useful and this is really really good if your party has a huge blind spot for example let’s say everyone took intelligence and as their dumb stat and you’re in an environment where you need to make a lot of intelligence checks. This is a great way to kind of hedge your bets a little bit better. That’s my humble opinion of course but you know what it’s up to you. Now let’s move on to some cooler alternative uses here.
This is a great way of better balancing out your party and a great way of covering blind spots you might have developed just through virtue of min/max and your characters. Secondly this is a great way of winning events, fantastic way because no matter how you look at it, no matter how your DM sets up an event, having advantage on checks is always gonna help you out and thirdly if you really need to show off a great feat of strength or heroism this is a great way of making it more likely for you to be successful.
I think i really like this spell if you’re planning on playing a long-term campaign. Reason i say that is you would be surprised how often it happens to play out where your party is just unprepared to make a certain series of checks and your life is on the line. This is something a lot of DMS do with experienced parties.
So, i think this is a great spell to have in your arsenal if you’re planning on playing the character for the long-term. If you’re playing a one-shot i might not recommend it typically people are lot more balanced in one shots at least that’s what i’ve noticed. But ultimately i’ll leave it up to your discretion.
Attributes Of Enhance Ability
|Casting Time||1 action|
|Classes||Bard, Cleric, Druid, Sorcerer|
|Components||V S M|
|Duration||Up to 1 hour|
|Higher Spell Slot Desc||When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.|
|Material||Fur or a feather from a beast|
In any case if you have any alternative uses, cool ideas, interesting concepts or questions please put them down in the comment section beneath, i really do appreciate hearing from you guys. That being said! thank you so much everyone i hope you have a great day and as always happy casting.