Hello everyone! thank you for supporting on my 3rd level spell series. Today we have a very cool choice for us and the ways it’s kind of a nod to a dispel magic spell but i’ll get into that in a little bit here. We’re talking about elemental weapon, it is usable by the Paladin, artificer and it is found in the players handbook on 237th page. I really love this spell and i love so much that the artificer is access to it, just because it is a very reminiscent of arcane weapon. I get mechanically it works a little bit different and that’s totally cool but i know that when arcane weapon was stripped from your artificer spell list a lot of players were actually quite upset over it and this thematically at least seems very similar so i love that the artificers have the access to it. If you haven’t checked out our spells home page yet then we recommend you to visit our spells home page. In any case let’s quickly check out its mechanics here.
- Level: 3rd
- Casting Time: 1 Action
- Range/Area: Touch
- Components: V, S
- Duration: 1 Hour (Concentration)
- School: Transmutation
- Attack/Save: None
- Damage/Effect: acid, cold, fire, lightning, or thunder
Effect: Turn a mundane weapon into the magical one. Gaining a +1 to attack rolls, and even dealing an extra 1d4 damage of a chosen type.
The cast time is 1 action, the range is touch and the duration is one hour and sadly it is concentration. It’s components are somatic and verbal and at higher levels if you cast it using a spell slot of fifth or sixth level. It becomes a +2 weapon that deals 2d4 of the specified damage type and at 7 and above it is a +3 weapon and deals 3d4 damage of the specified type. The school is Transmutation and damage type is variable. Al though if you want to get technical it is acid, cold, fire, lightning and thunder you pick one of them. Now let’s take a quick look at the full description here and break this spell down a little bit further.
The elemental weapon spell was a 3rd level spell which gives your weapon +1 to hit and also +1d4 elemental damage, plus additional +1/+1d4 per an additional 2SL . Otherwise the spells are mostly identical.
Overview Of Elemental Weapon 5e Spell
Actually, one of the non magical weapons which you’ve touched would become a magic weapon 5e. As per this dnd 5e Elemental Weapon Spell you have to chose one of the following damage types such as: acid, cold, fire, lightning, or else the thunder.
Normally, for the specific duration, the 5e weapon has +1 bonus to attack rolls and also deals an extra 1d4 damage of a chosen type whenever it hits.
You can also read about: geas 5e spell
At Higher Levels:
You can cast this Elemental Weapon 5e Spell but whenever you cast this dnd 5e spell by using the spell slot of 5th or 6th level and also the bonus to attack rolls increases to +2 and also the additional damage would increase to 2d4.
So whenever you use a spell slot of 7th level or more than the 7th level, the bonus do increase to +3 and of course the extra damage would increase to 3d4.
Very cool stuff, i love this spell so much from a thematic angle and if you’re in a campaign where there isn’t a whole lot of magical weapons kicking around, this is a great way of still being able to reap some of the benefits. Just want to make sure i’m very clear that bonus is just to attack rolls it does nothing for damage roles so it’s not a true plus one, a true plus two or a true plus three weapon just want to make that abundantly clear. That being said let’s take a quick look at some alternative uses here.
D&D 5E Elemental Weapon Spell Attributes
|Casting Time||1 Action|
|Duration||Concentration, up to 1 hour|
So, one of the cooler uses for this spell in particular is using it to do people. This can be done just through pretending the blade or weapon is innately magical when it really isn’t. So for an instance you walk into a shop keep, you’re like hey this sword has the cool ability to basically deal a fire damage how much will you pay me for it and pretend as though the item itself enchanted and as those it is not a spell effect.
I’d would be very careful about doing this in a truly magical world and i’d also be very careful about doing this too often as your DM is not really gonna like it that much. The reason you want to do this in a magically saturated world by the way because it makes logical sense that a shopkeeper would have precautions in place to verify whether or not an item and truly is magical or not. So use it upon your discretion.
Now the way a lot of people are sadly gonna use this spell and i don’t like this but it’s bound to happen is you give it to someone else. Typically you give it to the person with the most attacks just because action economy. So you know sometimes it might make sense for the paladin to have it but more often than not you’re giving it to the fighter.
I can’t stress enough how much i really hate using the spell in this way, it’s kind of one of those things where rules as written, of course you can do it there’s nothing that says you have to use the sword obviously.
That being said it is a real thematic letdown in my opinion if you burn this in most cases not higher-tier spell slot just to give it to someone else. Another great way to use this spell is to use it against enemies that you know are weak to various things.