Earthbind 5E Spell

Hello spellcasters of all shapes and sizes! Welcome to the 23rd episode of our second level spell series. Today we’re gonna be taking a look at a very interesting spell for a personal reason. I always forget to take this spell literally all the time. I read it, i think it’s cool. I have a lot of neat ideas for it and then i build my character and i always forget it exists.

So it’s just, it’s kind of silly. In any case today we’re gonna be taking a look at earthbind dnd 5e it is usable by the druid, sorcerer, warlock and the wizard and it is found in the ever interesting elemental evil players companion. It is a really good, kind of supplement i’d highly recommend getting it. Now let’s get into the mechanics here.


  • Casting Time: 1 Action
  • Range: 300ft
  • Duration: 1 minute (concentration)
  • Save: strength
  • Components: Verbal
  • School: Transmutation

So the effect at a glance is as followed: Targeted creature’s fly speed is reduced to zero, and safely decends to the ground. The cast time is one action, the range is an astonishing 300 feet, the duration is 1 minute and it is a concentration spell. The saving throw is a strength save, the components are just a verbal which is really cool and the school is transmutation. Now let’s get into the full description so we understand exactly what we’re talking about.


In this Earthbind spell you need to chose a creature which you able to see within a range. The yellow stripes of the magical energy loop around the creature. Also the target should succeed on  a strength saving throw or else its flying speed (if any) has been reduced to 0 feet for the spell’s actual duration. Normally, an airborne creature has been affected by this d&d spell descends at 60 feet per round until it will reach the ground or the end of this spell.

Read more: haste 5e spell

Very very cool! Needless to say there’s a lot of very interesting ways to use this. I personally really liked using it in conjunction with something like devil sight that lets you see at night or even a lot of the source or meta magics are super applicable for this spell by the there extending the range, extending the amount of creatures affected and various other modifications along that line.

Including removing that verbal component completely by the way i always forget about subtle spell. It’s very very cool and it works really well with a lot of class features. That being said lets get into some alternative uses here and kind of just talk about interesting ways to use this spell.

Alternative Uses

So, one of the ways i have always thought it would be cool to use is to use it as saving someone. Kind of use it as an up casted version of feather fall to an extent that just slows the rate of acceleration outright. I think it’s kind of cool. Is it as good as feather fall at this. I want to say no, not really but i mean who knows it’s casting range is ridiculous.

So if you have someone across the block who’s trying to jump off a building and kill themselves, man you can save them with this spell i think that’d be really cool or if an assailants trying to push a man off a building you could save them with this. I think that’d be awesome. It’s kind of there’s a lot like cool superhero kind of themes that line up with it.

Outside of that you could use that slow rate of descent to build a trap beneath the creature. I think that’d be super cool. Even if you don’t extend the range it basically buys you five rounds worth of time to do whatever you want with. Five rounds of prep time as huge as it relates to spell casters in d&d. For example you could use something as simple as mold earth to build a giant pit trap beneath them.

I just think there’s a lot of really good potential for it. Outside of that you could very easily use this to bring down aerial targets to a place where you’re more melee based fighters and heavy damage dealers can just lay into them and remind me of dragon wren from skyrim where you basically showed into the clouds and the dragon comes falling down, i think it’s hilarious i think the parallels are definitely there.

Aesthetically and thematically it’s a little bit different but man verbal component causes flying things to fall to the ground removes their ability to fly for a minute. Sounds a lot like a certain shout to me.

Attributes Of Earthbind 5E Spell

Casting Time 1 Action
Range/Area 30 ft
DurationConcentration up to 1 Minute
Attack/Save STR Save
Damage/Effect Control (...)
ClassesDruid, Sorcerer, Warlock, Wizard

In any case let me know what you think about this spell down beneath in the comment section. Let me know if you have any alternative uses, any cool ideas, any thoughts or questions of your own. That being said! thank you so much guys, i really do appreciate your time, i hope you’ll have a wonderful day and as always happy casting.

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