As a d&d 5e Earth Tremor spell you do cause a tremor in a ground in a 10-foot radius. Each and every creature but other than you in that specific area must make a Dexterity saving throw. Any how on a failed save, a creature would take 1d6 bludgeoning damage and it has been knocked prone. Suppose, the ground in that specific area is loose the earth or stone, it will become difficult terrain until cleared.
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At Higher Levels:
Whenever you cast this spell by using the spell slot of 2nd level or higher, also the damage increases by 1d6 for each slot above the 1st level.
Attributes Of Earth Tremor dnd 5E Spell
|Casting Time||1 action|
|Range||Self (10-foot radius)|
|Classes||Bard, Druid, Sorcerer, Wizard|