As a Dust Devil Spell 5E you need to select an unoccupied 5-foot cube of air which you can able to see within a range. So an elemental force which would resembles a dust devil appears in the cube and it lasts for the spell’s duration.
Any type of creature which is ready to ends its turn within 5 feet of the dust devil must make a strength saving throw. Although, on a failed save, the creature takes 1d8 bludgeoning damage and also it is pushed 10 feet away. And even on a successful save, the creature takes half as much damage and is not pushed.
Any how as a bonus action, you can easily move the dust devil up to 30 feet in any direction. Suppose, if the dust devil moves over sand , dust loose dirt, or else a small gravel and it sucks up the material and also forms a 10-foot-radius cloud of debris around itself which lasts until the start of your next turn. Actually, the cloud heavily obscures its area.
At Higher Levels:
Whenever you cast this Dust Devil spell by simply using the spell slot of 3rd level or higher and also the damage increases by 1d8 for each slot above the 2nd level.
Attributes Of Dust Devil Spell 5E
|Casting Time||1 action|
|Components||V, S, M (a pinch of dust)|
|Duration||Concentration, up to 1 minute|
|Classes||Druid, Sorcerer, Wizard|