Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking in to the 22nd episode of our second level spell series. Today we’re gonna be taking a look at one of my favorites thematically d&d 5e dust devil spell i just think it sounds kind of cool also looks kind of cool. I’ll get into that in a little bit.
It is usable by the druid, sorcerer and the wizard and it is found in the elemental evil player’s companion which some of our favorite spells are also found and it’s a great supplement i’d highly recommend looking into it. Apart from this we’ve earthbind 5e too. Now let’s move on to the mechanics to figure out exactly what’s going on here.
- Damage: 1d8+ (1d8 per slot level above 2nd)
- Casting Time: 1 Action
- Range: 60 ft (5ft cube)
- Duration: 1 minute (concentration)
- Saving throw: str (success=1/2 damage, no movement)
- Components: Verbal, Material and Somatic
- School: Conjuration
- Damage Type: Bludgeoning
So your damage die is 1d8+1d8 per slot level above 2nd which isn’t inherently great not gonna lie. Your cast time is one action, the range is 60 feet but the actual area of effect here is a 5 foot cube. The duration is one minute and it is a concentration spell, so please bear that in mind.
The saving throw is a strength-based one and on a success they receive half damage and there is no movement penalty. The components are verbal, material and somatic. If you’re curious about that material component it is a pinch of dust which is assumingly pretty readily available. The school is conjuration and the damage type is bludgeoning. You’d also like to read warding wind 5e.
The effect at a glance is as followed: Create a dust storm, creatures within 5 feet take damage and are pushed 10 feet away on a failed save. Move 30 feet as a bonus action. It forms a 10 foot radius of heavy obscurement. So there’s a lot that’s going on with this one.
Technically it is a damage spell but it’s gonna be worth noting that there’s a ton of utility applications for this as well. We’ve another cool spell called healing spirit 5e. Now let’s move on to the full description here. So we know exactly what we’re talking about.
As a Dust Devil Spell 5E you need to select an unoccupied 5-foot cube of air which you can able to see within a range. So an elemental force which would resembles a dust devil appears in the cube and it lasts for the spell’s duration. Any type of creature which is ready to ends its turn within 5 feet of the dust devil must make a strength saving throw.
Although, on a failed save, the creature takes 1d8 bludgeoning damage and also it is pushed 10 feet away. And even on a successful save, the creature takes half as much damage and is not pushed. Also check out: sickening radiance 5e spell
Any how as a bonus action, you can easily move the dust devil up to 30 feet in any direction. Suppose, if the dust devil moves over sand , dust loose dirt, or else a small gravel and it sucks up the material and also forms a 10-foot-radius cloud of debris around itself which lasts until the start of your next turn. Actually, the cloud heavily obscures its area. Also make sure to check out spike growth 5e.
At Higher Levels:
Whenever you cast this Dust Devil spell by simply using the spell slot of 3rd level or higher and also the damage increases by 1d8 for each slot above the 2nd level.
Wow that is a wordy one, that is oddly wordy. So basically if a creature ends is turned within 5 feet of the dust devil. It makes a strength save, when it fails it takes 1d8 damage plus its moved 10 feet away on a success that’s half as much damage that’s not moved which is pretty cool.
You can also move it as a bonus action which is really nice and it can also create its own heavy obscure men which is pretty dang cool too. In any case the erupting earth 5e is one of the similar spells in my opinion. Now let’s get into some cool alternative uses.
So the first one that comes to mind for me personally is just using this to sow seeds of absolute chaos. For example cast dust devil in a place like a laboratory or alchemists lab and just watch all hell break loose i think that’s very cool. It might be worth noting as well that you don’t actually have to look where you’re moving it.
You can just move it 30 feet in any directions. It doesn’t say you can move it 30 feet to a point you can see within a range. Once again that’s kind of left your DMs discretion as to whether or not he’ll allow stuff like that. But we did the same thing in one of my campaigns when i came to flaming sphere 5e. So please note that the wording does technically allow it.
Another cool use for this is using it to draw pictures or write messages in dirt. I think that’d be very cool, very classy way to go about it. Especially if you don’t have to actually see where it is at all times. That way you can hide around a corner something and have it spell out a message for an NPC or even a player like why not right! use it as a DM.
Outside of that, i think it would be very cool to use this as kind of a remote-control car to a degree or maybe even a remote-control truck. It’d be a very cool way of moving objects from point A to point B and back again. I think it is very neat, very interesting spell. Honestly i want to say it’s probably best used as a utility spell over damaging but there are gonna be some circumstances and tight corridors where this spell could be very very helpful. Al though our strong suggested spell for you is moonbeam 5e spell too.
Attributes Of Dust Devil Spell 5E
|Casting Time||1 action|
|Components||V, S, M (a pinch of dust)|
|Duration||Concentration, up to 1 minute|
|Classes||Druid, Sorcerer, Wizard|
In any case guys! if you have any cool ideas, alternative uses, stories or thoughts please put them down in the comment section beneath. I really love hearing from you guys as always. That being said! i hope you all have a wonderful day and as always everyone happy spell-casting. If you would like to have a look at one of the 5e wind spells then do visit our home page from the given link.