Welcome to our cantrip spells series. Today we are going to talk about dnd 5e druidcraft spell. This spell is only usable by the Druid Class and anyone with access to their spell book and it is found in the Player’s Handbook and is quite frankly a staple for the class. Now let’s take a quick look at some mechanics here. In case if you haven’t checked our latest and updated spells yet then please proceed to visit this page now.
- Level: Cantrip
- Casting Time: 1 Action
- Range/Area: 30 ft
- Components: V, S
- Duration: Instantaneous
- School: Transmutation
- Attack/Save: None
- Damage/Effect: Control
The cast time is 1 action, range is measly 30 feet, the duration is instantaneous and the components are Somatic and Verbal, meaning not only do you have to gesture but you have to speak incantations as well and the school is unsurprisingly transmutation.
The effect is essentially one of fuller just breaking a down point from here. First predict the weather, second cause plant growth and third make a harmless sensory effect. So long as it fits within a five-foot cube and or to extinguish the small point.
Now let’s take a look at the full description here.
By whispering to the spirit of the nature you can make one of the following Druidcraft 5e spell effects within a range:
- You could create a tiny and the harmless sensory effect which predicts what the weather would be at your precise location for the upcoming 24 hours. Basically, the effect might manifest like a golden orb for the clear skies and a cloud for the sake of rain falling snowflakes for snow, …etc Normally this effect would persists for a single round.
- You instantly can make a flower blossom, a seed pod open, or else the leaf bud bloom.
- You actually create an Instantaneous and harmless sensory effect, like the falling leaves, a puff of wind, the sound of a small animal, or else the faint odor of shunk. The effect should fit in a 5-foot cube.
- You can instantly light or snuff out a candle, a torch, or the small campfire.
So how dnd 5e druidcraft uses depends upon your campaign and all honesty on a seafaring voyage for example. The sensory effect or the ability to predict the weather. Might come in handy quite a bit on a seafaring voyage i could see this spell in general doing quite well. In addition to that it’s kind of a druid version of prestidigitation.
Also checkout mending 5e spell
Attributes Of Druidcraft DnD 5E
|Casting Time||1 action|
That being said let’s get into some alternative uses here. So what is druidcraft used for? let’s discuss now.
So, immediately what comes to my mind is making the fruit ripen so that your party can eat a consequence free, i think this would be a great use of it. Another interesting use of using that gust of wind that harmless sensory effect to float documents out the window vital documents and you could also use the sound or even the smell and some degrees to matt to give the impression that creatures around such such as a snake when it’s really not this could be used to strike fear into enemies or even just serve as a diversion. Certainly your creativity is the limit when it comes to this spell.