Dragon’s Breath 5E Spell

Hello spellcasters of all shapes and sizes! Welcome to the 21st episode of our second level spell series over my spell book. Now without further ado let me introduce you to the spice expell dnd 5e dragon’s breath spell. This spell is usable by the sorcerer and the wizard and it is found in the xanathar’s guide to everything book and it is a pretty dang cool. In any case let’s check out his mechanics we can understand what we’re talking about a little bit better.


  • Level: 2nd
  • Damage: 3d6+(1d6 per slot level above 2nd)
  • Casting Time: 1 Bonus Action
  • Range/Area: Touch (15 ft Cone)
  • Components: V, S, M *
  • Duration: 1 Minute (Concentration)
  • School: Transmutation
  • Attack/Save: DEX Save
  • Saving throw: Dex(Success=1/2 damage)
  • Damage/Effect: acid, cold, fire, lightning, or poison

Your damage is three die six plus an additional die six per slot level above 2nd. So, if you use a third level spell slot it would become 4d6 total and it would scale accordingly. The effect at a glance is as followed: target creature can use an action to spew a cone. And that cone does the damage above if you didn’t know.

The cast time is one bonus action, the range is touch but the cone itself is actually 15 feet, the duration is one minute and this is a concentration spell. The saving throw is a dexterity one and on a success the target only takes half damage.

The components are verbal, material and somatic. If you’re curious about that material component it is a hot pepper, strangely enough this spell doesn’t actually consume this but if you’d like to flavor it so that it does i would completely understand.

The school is transmutation which makes sense and the damage type is either acid, cold, fire, lightning or poison based on how you’re feeling in that particular moment and i really like that, i love all of the spells that give you the ability to choose damage type makes your job so much easier. In any case here, let’s check out the full description understand the particular wording behind the spell.


Being a dragon’s breath 5e spell you can touch a willing creature and also imbue it with a power for the spew magical energy from the side of its mouth and provided it has only one. You can select acid, cold, fire, lightning, or poison. Unless until the end of this spell and even a creature able to use an action for exhaling energy of its choosing type within a 15-foot cone.

Of course each and every creature in that specific area should make a dexterity saving throw and even by simply taking 3d6 damage of selected type on a particular failed save, or else half as much damage on a successful one too.

Read also: detect poison and disease 5e spell

At Higher Levels: Whenever you cast this Dragon’s Breath 5E Spell by using the spell slot of 3rd level or higher, even the damage can also increases by 1d6 for each slot above the 2nd level.

Very very cool stuff honestly i really like the way it’s worded i like the way it behaves mechanically and i like the way it works thematically as well i just think it’s pretty dang sweet. In terms of how you can tell which creatures are gonna be  eligible for this and which ones aren’t typically the rule of thumb you’re gonna want to apply here is anything that makes an initiative roll can be used with this spell if that makes sense.

If you have any questions ask your dm about it and those should be able to fill you in. Now let’s get on to some fun stuff some alternative uses here.

Alternative Uses

So, one of the things that i really like this being used for is to properly set up traps or help you navigate a maze or some form of confined space in a very cool way. With this essentially lets you do is it lets you scout ahead with a familiar let’s say. You can give it the teeth to actually defend itself if need be along that same vein of thought you can really use this to help balance out action economy.

For example let’s say you’re down a guy because he didn’t show up for a session and the DM 10 scale back the encounter. This would be a great way to make up for that lost damage potential i think it’s pretty sweet.

Outside of that, there’s also another cool caveat to this spell that i don’t see a lot of people talking about and it kind of makes a spell a little bit overpowered. So i think that there is a strong argument to be made for using this on creatures that are invisible.

Now the reason i feel this way is this spell it doesn’t technically count as an attack action nor does it really count is casting a spell list when you use the feature right!

So when you cast this on your familiar and he uses it he’s not casting a spell in the traditional sense he’s simply using a feature that the spell provides him with. I think that logically balances out but please run that pastor dm before you try to use it. Honestly it sounds like a logistical nightmare for me and i probably wouldn’t allow it in my game but by roy definitely seems to look that way, let me know what you think down beneath.


Be sure to mention if you have any cool alternative uses, any thoughts, or any questions of your own i really like hearing from you guys so i really do appreciate it. That being said, i hope you all have a wonderful day and as always happy spell-casting everyone.

Spell Lists: Artificer, Sorcerer, Wizard

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