As per this spell you’re utter the divine word, imbued with so much of power which has been shaped the world at a dawn of creation. You can easily select any number of creatures that you are able to see within a range. Each and every creature which is able to hear you should make a Charisma saving throw. On a failed save, a creature shall be suffered an Effect based on its current Hit points.
- 50 Hit Points or fewer – Deafened for 1 minute
- 40 Hit Points or fewer – Deafened and Blinded for 10 minutes
- 30 Hit Points or fewer – Blinded, Deafened, and Stunned for 1 hour
- 20 Hit Points or fewer – killed instantly
By regardless of its current Hit points, a celestial, an elemental, a fey, or else a fiend which fails its save has been forced back to its plane of origin (if it isn’t there already) and even can not return to your present plane for almost 24 hours by any means short of a wish spell.
Also read power word stun spell 5e
Attributes Of Divine Word 5E Spell
Casting Time | 1 bonus action |
Classes | Cleric |
Components | V |
Duration | Instantaneous |
Level | 7 |
Name | Divine Word |
Range | 30 feet |
School | Evocation |
Target | Any number of creatures you can see within range |