Dissonant Whispers 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 26th episode of our first level spell series. Today we’re taking a look at an upgrade from vicious mockery, today we’re going to be taking a look at dnd 5e dissonant whispers spell found exclusively on the bard spell list and found in the good old trusty players handbook. Without further ado let’s take a look at the mechanics so we know what we’re talking about.


  • Level: 1st
  • Damage: 3d6+1d6 per each spell slot above 1st
  • Casting Time: 1 Action
  • Range/Area: 60 ft
  • Components: V
  • Duration: Instantaneous
  • School: Enchantment
  • Attack/Save: WIS Save
  • Damage/Effect: Psychic

Your damage die will be a die6 and you get three of them initially and then an initial one per spell slot level above first. Your cast time will be the standard one action and your range is the average 60 feet, your duration is instantaneous and it is a wisdom saving throw. On a fail they take 100% of the damage, use their reaction and moves away from you, success is half damage and no movement.

The components are strictly verbal, the school is enchantment, and the damage type is much like it’s a vicious mockery predecessor is psychic. With that out of the way let’s take a look at the full description so we get exactly what’s going on.


You do whisper a discordant melody which only one creature of your selection within a specific range able to hear, wracking it by terrible pain. So in this spell the target should make a wisdom saving throw. Basically, it takes 3d6 psychic damage on a failed save and must be immediately use its reaction, if it is available, to move as far as its speed allows away from you.

Actually, the creature does not move into an obviously dangerous ground, like a fir or a pit. On a successful save, the target can take half as much damage and also does not take a move away. Normally, a deafened creature automatically can succeed on the save.

Also read: firestorm 5e spell

At Higher Levels:

Whenever you cast this spell by using the spell slot of 2nd level or higher then the damage increases by 1d6 for each slot above the 1st level.

Wow..so a little bit unpack there. I’d like to point out that it uses its reaction to move its maximum speed away from you. now whether or not that actually subtracts from the movement, i would argue it does but i could also argue its kind of treated as a dash action so it is ultimately up to your DM on that one.

That being said, this is very beneficial because it moves away from you on your turn, not on their next turn. That makes sense. So i think that’s particularly interesting and it makes sense that a deafening creature would automatically succeed this spell, this is just a verbal component of whispering.

It also might be worth noting that it doesn’t move into obviously dangerous grounds. So if it’s a hidden trap it would still move just fine and it could potentially there’s an argument for it moving into things such as a spear of flame for example because it’s not pertaining to the ground necessarily, it’s one of those as written things right!

If your DM disagrees then it disagrees but or the most part i could see an argument being made either direction. That being said, let’s take a look at some quick alternative uses here.

Alternative Uses

The first one that really comes to my mind at least would be using it to move enemies away from you. This is really beneficial if you are a squishier character of if you’ve already taken a ton of damage. Another interesting way i thought this being used would be the same as vicious mockery.

If you are in a tavern or example and you want to make a stealthy assassination. The way this spell has written that makes it seem like the actual verbal component is just the melody or whispering. So if you’re just humming the song at a bar or in a tavern no one really noticed sort of pay you in your mind right! So, it’s a really good way of stealthily assassinating people in public areas.

Attributes Of Dissonant Whispers 5E Spell

Casting Time1 action
Range60 feet
NameDissonant Whispers

That being said, if you have any alternative uses, any crazy ideas, or any cool stories involving dissonant whispers i’d really like to see them down in the comments below. Thank you so much in advance guys and as always happy casting.

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