In this Dispel Evil And Good 5E spell the shimmering energy surrounds and also protects you from the fey, undead, and even creatures originating beyond from the Material plane. For a specific duration, celestials, elementals, fey, fiends and also an undead have some disadvantages on an attack roll and purely against you.
You can even able to end the dnd 5e spell as early as you can by using below mentioned special functions.
- Break Enchantment: As per your action, you can touch a creature you can able to reach that has charmed, frightened, or else possessed by a celestial, an elemental, a fey, a fiend, or an undead. Some of the creatures which you touch has no longer been charmed, frightened, or even possessed by such type of creatures.
- Dismissal : Like d&d Dispel Evil And Good action would make a melee spell attack which is against to the celestial, an elemental, a fey, a fiend, or an undead that you can reach. Actually, on a hit, you would attempt to drive the creature to get back it to its home plane. But make sure that the creature must succeed on a charisma saving throw or else be sent back to its home plane (if it hasn’t already been there). But, if they are already on their home plane and undead are sent to a particular Shadowfell and also fey are sent to the Feywild.
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Attributes Of D&D 5e Dispel Evil And Good
|Casting Time||1 Action|
|Components||V, S, M|
|Duration||Up to 1 minute|
|Material||Holy water or powdered silver and iron|
|Name||Dispel Evil and Good|