As a Disintegrate 5e spell a thin green ray will spring from a pointing finger of your’s to a specific target which you can able to see within a range. Of course the target could be a creature, an object, or else the creation of a magical force, like the wall created by the wall of force.
Basically, a creature targeted by this dnd 5e Disintegrate spell should make a dexterity saving throw. But on a failed save, the target actually takes 10d6+40 force damage. Perhaps, if this specific damage would reduced the target to 0 hit points, then it is disintegrated.
Probably, a Disintegrated creature and also everything it was wearing and carrying, but except the magic items, were reduced to a pile of fine gray dust. The creature can be restored to the life only by means of a True Resurrection or by a wish 5e spell.
This 5e Disintegrate spell would automatically disintegrates a large or a smaller nonmagical object or the creation of a magical force. Suppose, the target was a huge or larger object or else the creation of force, then this spell disintegrates a 10-foot-cube portion of it. Basically, a magic item has been unaffected by this spell.
At Higher Levels:
When you cast this d&d Disintegrate spell by using the spell slot of 7th level or higher, the damage actually increases by 3d6 for each slot level above 6th.
Attributes Of Disintegrate 5E
Casting Time | 1 action |
Classes | Sorcerer, Wizard |
Components | V S M |
Damage | 10d6+40 |
Damage Type | Force |
Duration | Instantaneous |
Higher Spell Slot Desc | When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. |
Higher Spell Slot Dice | 3 |
Higher Spell Slot Die | D6 |
Level | 6 |
Material | A lodestone and a pinch of dust |
Name | Disintegrate |
Range | 60 feet |
School | Transmutation |
Target | A target you can see within range |