Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for tuning in to the 25th episode of our first level series. Today we are going to be taking a look at one of the most self-explanatory spells out there. Today we’re taking a look at d&d 5e detect poison and disease and it is usable by the cleric, druid, paladin, ranger and it is found in the players handbook and it is one of those spells that is geared towards a particular kind of character, a curious character, a cute character that might have a little bit of a dark side. That being said let’s take a look at the mechanics.
- Casting Time: 1 Action (ritual)
- Range: Self (30ft)
- Duration: 10 minutes (concentration)
- Components: Somatic, Material and verbal
- School: Divination
The cast time is the standard one action, and it can be ritual casted for an additional ten minutes, the range is self but it extends from you 30 feet in every direction of forming a 30 foot radius, the duration is 10 minutes and it is a concentration spell meaning if you are hit while casting this spell you have to make a constitution saving throw also you cannot use another concentration in spell we are using this one.
The effect at a glance is as followed: You can sense, locate and identify: Poisons, poisonous creatures and diseases within range. The components are the holy-trinity that means it is a somatic, material and verbal. Meaning you have gesture with one hand there is a material component and it is not consumed. If you’re curious it is you a leaf and there is a verbal component as well meaning you have to speak for that incantation and the school unsurprisingly is a divination. Let’s take a look at the full description so we can really get a feel for the wording of the spell and understand its limitations.
Detect Poison And Disease 5E :
For the specific duration, you can do sense the presence and also the precise location of poisons, poisonous creatures and also the diseases within a 30 feet of you. You can also recognize the kind of poison, poisonous creatures, and also the diseases in each of the cases.
Actually, this dnd 5e spell can able to penetrate most of the barriers, but it has been blocked by the 1 foot of stone, common metal which has 1 inch in size, a thin sheet of lead, or else the 3 foot of wood or the dirt.
You may also like to read create food and water spell 5e
Very cool stuff! I would like to point out that this spell is super useful. My goodness i’ve glazed over this thing. Probably well over a hundred times and i have never honestly given a thorough look. So in other spells where i mentioned targets have to be visible this one doesn’t meaning you just inherently know everything about it without actually being able to see it. So that means invisibility stuff like that won’t affect it.
Also the ability to understand what kind of poisonous creature it is, is a huge especially if you’re role-playing a tracker you just immediately know within your vicinity what this is. I think that is super cool and puts you in a really good position to react accordingly and get your party up to speed. I honestly want to say this is one of the biggest hidden gems we’ve covered on this series so far and i would really consider giving this a look over especially for clerics, i mean clerics have no reason not to use us at least once in a while like an access to the school’s full spell list for crying out loud. Anyways ranting aside let’s take a look at some alternative uses here.
In terms of characters who i could really see using this, any character with a love for science and medicine would be all over the spell in a heartbeat. Taking samples or writing notes in a journal or anything like that at procuring the deadliest poisons to be able to use them with your weapons. I think that is so cool. Alternatively, you can also use it to treat people if you’re a doctor or if you have a very charitable heart or healer you can cure people and i would definitely give advantage of bonuses to those checks for sure.
If you were to combine them with this spell, the fact that you can immediately identified the disease and poison is super useful. This puts you in a great spot to be able to avoid a lot of common pitfalls, you’ll be able to diagnose evaporations them as soon as you cast this spell even if it hasn’t fully manifested in a character or other like anthropy. This is so super useful especially campaign set in places like burrowvia, i’m blown away i cannot believe i’ve looked over there’s so many times and never honestly given a thorough look through.
Attributes Of Detect Poison And Disease
|Casting Time||1 action|
|Classes||Cleric, Druid, Paladin, Ranger|
|Components||V S M|
|Duration||Up to 10 minutes|
|Material||A yew leaf|
|Name||Detect Poison and Disease|
That being said! if you have any alternative uses for any cool stories or any cool builds that a function around it please let me know down beneath i’m super curious to hear what you guys have to say. Thank you in advance and as always thank you for landing in to our website and happy spell-casting everyone.