Hello magic casters of all shapes and sizes! welcome to my spellbook and thank you so much for checking in to the 23rd episode of our first level spell series. Today we’re going to be taking a look at one of the most poorly named spells in the entire game. Today we’re going to be taking a look at detect evil and good. What this spell sounds like isn’t what it really is for whatever reason. It is usable by the cleric, paladin and found in the good old trusty players handbook so everyone should have access to it. Without further ado let’s take a look at some mechanics here.
- Casting Time: 1 Action
- Range: Self (30ft)
- Duration: 10 Minutes (Concentration)
- Components: Somatic and Verbal
- School: Divination
Your cast time is the standard one action, your range is self but it emanates 30 feet from you in every direction forming a 30 foot radius. The duration is 10 minutes and it is a concentration spell. The components are somatic and verbal meaning you have to speak forth an incantation and gesture with one hand and the school is unsurprisingly a divination.
The effect at a glance is as followed: If an aberration, celestial, elemental, fey, fiend, or undead is within 30 feet of you, you become aware of it. You can also tell where it is located, the same awareness applies to places or objects that have been consecrated or desecrated. Let’s take a look at the full description here so we know what we’re talking about.
In this detect evil and good 5e spell you need to follow the particular aspects are mentioned here. Actually, for the specific duration, you do know if there was an aberration, celestial, elemental, fey, fiend or else the undead which is within the 30 feet of you, also as well as wherever the creature has been located.
So, similarly…you actually do know if there was a place or an object which is within 30 feet of you which has been magically consecrated or desecrated.
Also read zone of truth spell 5e
Normally, the dnd spell can be penetrate most of the barriers, but of course it has been blocked by a 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or else the 3 feet of wood or the dirt.
Basically, it lets you find aberration, celestial, elemental and then as well as items that have that kind of stuff as well and locations. Very cool, let’s take a look at some alternative uses here.
First and foremost i’d like to point out the most common alternative use for this spell is to figure out who’s possessed. That’s incredibly useful. You can also bring it in with you to a storefront or a bargaining or market or something as simple like that and you could use a define of magical items. Even moreover you can use it to figure out who isn’t actually a human which is one of the main uses for it and to be honest incredibly useful.
Detect Evil And Good D&D 5E Attributes
You can check out the attributes of d&d 5e detect good and evil from the below mentioned table.
|Casting Time||1 action|
|Duration||Up to 10 minutes|
|Name||Detect Evil and Good|
That’s all we got for today guys! If you have any alternative uses, any crazy stories, please comment them down below i’d really like to hear them and i know everyone else does as well. Thank you so much guys and as always happy casting.