Dawn 5E Spell

  • School: Evocation
  • Level: 5
  • Casting Time: 1 Action
  • Range: 60 feet
  • Duration: Concentration, up to 1 minute
  • Components: V, S, M (a sunburst pendant worth at least 100 gp)
  • Save: constitution
  • Damage Type: radiant
The light of the dawn shall be shine down on the location that you specify within a particular range. Until unless the end of this spell, a 30-foot-radius. 40-foot-high cylinder of bright light glimmers there. Actually, this light is sunlight. Whenever the cylinder would be appear, each creature in it should make a Constitution saving throw, simply taking 4d10 radiant damage on a failed save, or else half as much damage on a successful one. A creature should also make this saving throw whenever it ends its turn in a cylinder. Suppose, if you’re within a 60 feet of the cylinder, then you can simply move it up to 60 feet as a bonus action on your turn.
Also read: animal messenger spell 5e and you may also interested to know about other dnd5e spells too.

Leave a Comment