Darkness DnD 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking in to the 18th episode of our 2nd level spell series. Today we’re going to be taking a look at one of the most edge lordy spells in 5e. Today we’re gonna be taking a look at dnd 5e darkness spell. It’s kind of pretty much is what you might think it is it’s pretty awesome though, pretty awesome. It is usable by the sorcerer, warlock and the wizard. It has found in the good old players handbook. Needless to say this is one of the coolest spells out there and tons and tons and tons of cool stories practical applications it’s been featured in almost every mainstream dungeons & dragons podcast and i just really like it. That being said let’s move on to its mechanics.

Mechanics

  • 2nd-level evocation
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, M (bat fur and a drop of pitch or piece of coal)
  • Duration: Concentration, up to 10 minutes

Your cast time is the infamous one action, the range is 60 feet but the actual effect takes place in a 15 foot radius sphere. The duration is 10 minutes and sadly it is concentration. In terms of the components it is material and the verbal. The material component in case you are curious is a bat fur and a drop of pitch or piece of coal and the school is interestingly enough a vacation. I would have though maybe illusion but like i mean i guess not.

The effect at a glance is as followed: You make a sphere of magical darkness on an object you’re holding or one that isn’t being worn or carried. The sphere is considered to be magical; non magical light cannot illuminate it, and the magical light under 3rd level is dispelled. The source of the darkness can be covered, al though it is able to spread around corners. That being said let’s move on to it’s full description and break it down a little bit further.

Description

Basically, the magical dark could spread from the point that you’ve chosen within a specific range for filling a 15-foot radius sphere for a specific duration. Even though the darkness can spread around its corners. Basically, a creature with a darkvision unable to see via this darkness and also a nonmagical light can not illuminate it.

Suppose, if a point that you normally select is on an object that you’re holding or else one which is not being worn or even carried, actually, the darkness can emanates from an object and also moves along with it. So, completely by covering a source of the darkness by an opaque object, like the bowl or else a helm, blocks a darkness.

Suppose, if any of those spell’s area overlaps by an area of light have been created by a specific spell of 2nd level or lower, and even the spell which has been created the light is dispelled.

Spell Lists: Sorcerer, Warlock, Wizard

Wowzers such a cool, cool spell very edge lordy but very nice when a creature is caught in darkness. It is considered to be a heavily obscured area. So from the PHB a heavily obscured area such as  darkness, opaque fog or dense foliage blocks a vision entirely. A creature as effectively it suffers from the blinded condition when trying to see something in that area and also the blinded condition we’ve covered it a couple times in our website but a blinded condition can’t see and automatically fails any ability check that requires sight. Acts or attack rolls are against the creature have advantage and the creatures attack rolls have disadvantage. Very very cool stuff here. With that all being said and done let’s check into some alternative uses here.

Alternative Uses

Something i would like to point out is that once again after the spell is cast on the object, the sphere of darkness moves with the object. So something else that’s going to be worth pointing out. The only real way to be able to see through this stuff as a player at least our early levels is to be a warlock and grab the devils site invocation and what that does is it’ll let you look through magical darkness. So imagine this, imagine you cast darkness on an arrow and shoot it at opponent or enemy trying to run away and you watch them as they become blinded and take a little bit of damage, probably run into a tree or something.

If you shoot them in the back they’re not gonna be able to pull it out. So it’s a pretty cool, i think it’s a pretty fun idea. Another great way to use this is to actually cast it on an item of importance either something that you’re trying to steal something that is either being stolen from you. Something like that it just serves as one added layer of defense or an added layer of evasion if you can see through the darkness at least and the third if you’re trying to run away cast this on something that you’re holding and run away with darkness cast on you. Once again this would require devil sight or some other way around it. But i think those are all pretty dang cool stuff.

Conclusion

That being said if you have any alternative uses, interesting ideas or cool concepts i’d really like to hear them down in the comment section beneath. I just enjoy reading them and i know everyone else does as well. That being said! i hope you all have a wonderful day and as always happy casting.

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