Hey! spellcasters welcome to the dndtopics.com/spells. Is your character finding themselves in a party where everyone else keeps dying and complaining about it ? if that sounds like you or if you’ve been designated as the healer or if that’s the role you prefer..you’re gonna want this for sure i would say it’s mandatory. Today we’re talking about d&d cure wounds.
It is usable by large amount of classes such as Bard, Cleric, Druid, Paladin, Ranger and Artificer. It is found in the players handbook. With that out of the way let’s take a look at some mechanics here.
- Level: 1st
- Casting Time: 1 Action
- Range/Area: Touch
- Components: V, S
- Duration: Instantaneous
- School: Evocation
- Attack/Save: None
- Damage/Effect: Healing
Your cast time is gonna be the standard one action, the range is simply touch, the duration is Instantaneous and the effect at a glance is as followed…touch a living creature, give them 1d8 plus your modifier and hit points. At higher levels you gain an additional 1d8 plus spell slot level above first and your components are Somatic and Verbal meaning you have to gesture with one hand and speak forth an incantation and your school is surprisingly evocation, i have no clue why that is if you even answer for me please put it down in the comments below. Let’s take a look at the full description.
In cure wounds 5e any of the creature which you do touch will regain so many hit points which are equal to 1d8 + your spellcasting ability modifier (1d8 + your spellcasting ability modifier = hit points).
Also it can spend one hit dice like if at the end of a short rest. Actually, this dnd 5e cure wounds do have no effect on undead or constructs.
People are also interested in synaptic static 5e spell
At Higher Levels:
While you cast this cure wounds spell (no matter when) using the spell slot of the 2nd level/higher and the healing will be increasing by 1d8 for each slot above the 1st level.
The number of hit dice which can be spent increases by one for every two slot levels above the 1st level. Such as 2 at 3rd level, 3at 5th level, 4 at 7th level..etc
Attributes Of 5e cure wounds
As per our teams personal experience, the attributes are much more precious to use any type of spells, if you couldn’t know them in a correct way, just have a look at below table there you will clarify all of your’s queries. You can use them easily too.
|Add Casting Modifier||Yes|
|Casting Time||1 action
|Classes||Bard, Cleric, Druid, Paladin, Ranger|
|Higher Spell Slot Desc||When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st.|
|Higher Spell Slot Dice||1|
|Higher Spell Slot Die||d8|
|Target||A creature you touch|
Other than healing yourself and party members i can not see anything real for this. I guess if you really twisted you can use it as a torture technique like beat someone down to the point where they’re making death save and cast this on them but spare the dying would a little bit more useful i would think.
A Short Review On DnD Cure Wounds
We are going to provide a short review on this dnd cure wounds spell, the review is based on our interest and gained from our playing methods by using this spell. They might be help you while you play with this healing spell, so lets get started.
- Basically, the touch of life and it is great for certain types of characters
- We have experienced that imagery someone extending their hand/s for hurting or ill person and healing them too like the light sprouts from your palms.
- This Cure Wounds DnD spell also spare the dying only stabilises a person and it does not heal them in any way. That’s why you would end up killing anyone in someways when you do not heal them.
- In our opinions, we really like the thematic element of this. Also the fair point about spare the dying cantrip.
- You always try to convince DM to change the no effect on an undead into damaging them minecraft style, and also play like the divine representative to a god purifying the lands and also helping the dead to rest in peace.
Cure Wounds 5th Edition Statistics
- Type: Vancian
- Level: Bard (1); Celestial (1); Cleric (1); Druid (1); Life (1); Paladin(1);Ranger (1)
- Patrons: Celestial
- Domains: Life
- School: Evocation
You can check our sylvan language dnd 5e article now.
Frequently Asked Questions On D&D 5E Cure Wounds
There is a question on d&d 5e cure wounds spell about its attributes. Check it now.
1 Q: What are the attributes of cure wounds In DnD?
A: In most of the times the cure wounds officially use the attributes which we have mentioned above. But some times the below mentioned attributes also can be usable.
1st Level Evocation
Casting Time: 1 Bonus Action
Components: V, S (Only verbal and somatic components required to cast this 5e spell)
Actually, a creature which you do touch can spend almost up to half their hit die. For each of that hit die spent in this way and also the target rolls the die and then adds their constitution modifier. Finally, the character do regain hit points which are equal to the total.
On an undead or constructs this spell does not have effect.
At Higher Levels:
So, by having the 2nd level or more than the 2nd level you can easily cast this spell, but when you do this, there the target might spend 1 more hit die but at the same time it may not spend more hit die than they have current situation.
2 Q: Does Magical Healing stabilize either characters first or automatically grant hit points?
A: In dnd roleplaying game the rogue was rendered unconsciously and would be dying by the darkmantle latching onto his head. Normally, one of our near by bards rushed over and used the cure wounds on one of the players. But this has unfortunately caused one of the smallest debates to break out about what the effect exactly was; suppose, if the magical healing only can be stabilizing him first or else if he has automatically regained the hit points and it was made conscious.
Normally, the cure wounds dnd 5e spell would have been restored the hit points and also consciousness to the rougue. But the dying creature wouldn’t been prevented from regaining the hit points (HP) in any types of ways. Actually, this unconscious ends if you ever regain any of the hit points. You can check it in PHB 197 page.
Suppose, if the healing would be unavailable then, the creature can at least be stabilized so that it wasn’t killed by the failed death saving throw.
But you would wanna put it slightly partial and you do not have to stabilize someone before you could be heal them; it was one of the backup options but if you haven’t gotten any of the healing handy.
Cure Wounds DnD Conclusion:
This is the deep article on cure wounds dnd. We hope it helps you a lot to play with your dungeon master (DM). Still would you like to get any types of information or have thoughts in your mind then feel free to share them with us, we will provide the answers with the best guidance.