Crown of Madness 5E Spell

Hello everyone today we are gonna be taking a look at the d&d 5e crown of madness spell which in my opinion is one of the coolest spells out there but a lot of people aren’t super impressed by it. I’ll get into why i like it and why i think a lot of people aren’t super happy about it a little bit later on here. But firstly it is usable by the Bard, sorcerer, warlock and wizard which is the vast majority of the main casters in the game and naturally through extension anyone else with access to their spell lists and it is found in the good old players handbook, so we should all have access to it. In any case if you haven’t checked our dnd 5e epic spells yet you can proceed with the link if you would like to. Now let’s take a look at its mechanics.

Mechanics

  • Level: 2nd
  • Casting Time: 1 Action
  • Range/Area: 120 ft
  • Components: V, S
  • Duration: 1 Minute (Concentration)
  • School: Enchantment
  • Attack/Save: WIS Save
  • Damage/Effect: Charmed

So, your cast time is nice standard 1 action, the range is an absolutely insane in 120 feet and the duration is a minute and it is concentration which is where a lot of criticism comes from. The effect at a glance is as followed:

One of the humanoids of your choice which you able to see within a specific range should be succeeded on a wisdom saving throw or else become charmed by you for a duration. Because the target has been charmed in this way, a twisted crown of jagged iron would appear on its head and also a madness glows in its eyes.

Basically, the charmed target must be use its action before moving to each of its turns for making a melee attack which is against a creature other than itself which you mentally choose. So the target can act normally on its turn if you do chose no creature or if none are within its reach.

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Any how, on your subsequent turns, you should use your action for maintaining the control over the target, or else the spell will end. Of course, also the target can make a Wisdom saving throw at end of each of its turns. Finally the spell will end on its success.

The components are Somatic and verbal meaning you have to suggestion with one hand and speak forth incantation and the school is enchantment. Now let’s take a look at its full description and kind of flesh it out a little bit better.

Description

One humanoid any of your choice which you could see within a specific range should succeed either on a wisdom saving throw or become charmed by you for a particular duration. Well the target is charmed in this type of way a twisted crown of jagged iron appears on its head and even the madness glows in its both eyes.

Of course the charmed target should use any of its actions before moving on each of its turns in order to make a melee attack against to a creature other than itself which you would mentally select. However the target could act very normally upon its turn if you select none of the creatures or if none are within its reach.

However on your subsequent turns, you should be able to use your action in order to maintain the control over a target, or else the spell shall be end. Of course, the target could make a Wisdom saving throw at an end of each of its turns. So, one a success, the spell shall end.

Charmed:

So, once again the biggest downsides are the concentration and the effect that you have to constantly burn actions to keep it up and running. The charmed effect is followed by the way.

The charmed creature can’t either attack the charmer or target the charmer with some harmful abilities or the magical effects.

Of course the charmer has an advantage on any of its ability checks to interact socially with the creature. Which is important the charmed condition is not to be overlooked here and i can certainly see where people have a lot of problems with this and decide that this is a bad spell. It even specifies has to be a melee attack which means sadly no spells or otherwise ranged attacks. So bear that in mind as well if you’re using it. In any case let’s move on to some alternative uses.

Attributes Of Crown of Madness 5E Spell

Casting Time1 action
Range120 feet
ComponentsV S
DurationConcentration, up to 1 minute
Level2
Schoolenchantment
ClassesBard, Sorcerer, Warlock, Wizard
NameCrown of Madness
Alternative Uses Of DnD 5E Crown of Madness

In my opinion the best way to use this spell is actually out of combat. Fact of the matter is between the actions and the concentration and the limited amount of options, there are just simply better choices to pick in combat like literally any cantrip for example.

If you were to use this on a insanely powerful enemy fighter who you know for sure can cause you a lot of grief. At the very least it will cause the enemy team a lot of headache and it will buy you sometime to actually set everything up for a more effective plan.

You can also have a very effectively use this on creatures that have a nasty habit of running away from you or slipping away. one minute is a ton of time in combat especially if you have a larger party, so that could be a great way of fixing that problem. You could also use it on a figure of authority such as a king or noble or lord something like that and you could cause them to essentially go berserk and their guards would be in a strange position or they could attack said figure of authority for fear of losing their lives after the fact but they also couldn’t ignore the fact that he was going on a rampage.

So, it’d be very interesting and would do a great job of creating a huge distraction. I think leveraging the range in this spell makes a lot of sense as well and just puts you in a good position execute a lot of otherwise a fairly complicated plans.

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