Create Bonfire 5E Spell

Hello magic practitioners of all shapes and sizes! welcome to my spellbook and thank you so much for checking out the 6th episode of our cantrip series. Today we’re gonna be taking a look at create bonfire spell 5e one of my personal favorites just for flavor purposes alone.

It is usable by the druid, sorcerer, warlock and wizard and of course the full extension anyone else who uses those spell lists and it is found in the elemental evils player companion. Al right, let’s take a quick look at the mechanics here.


  • Damage: 1st:1d8, 5th:2d8, 11th:3d8, 17th:4d8
  • Range/Area: 60 ft (5ft cube)
  • Level: Cantrip
  • Casting Time: 1 Action
  • Duration: 1 Minute (Concentration)
  • Attack/Save: DEX Save (0 damage on a success)
  • Components: Verbal and Somatic
  • School: Conjuration
  • Damage/Effect: Fire
  • School: Conjuration

As with most damage oriented cantrips the damage of this spell deals actually goes up as your character levels, dealing 1d8 damage at level 1, 2d8 damage when you hit level 5, 3d8 when you hit level at 11, and capping off at 4d8 damage when you hit level 17.

The cast time is one action, the range is 60 feet but the actual area of effect occupies a five foot cube, the duration is one minute and it is concentration, so this is actually the first concentration cantrip we’re gonna be covering.

What this means is you have to maintain focus in order to maintain this effect, you can dismiss concentration at no cost and doing so just causes the spell to fizzle out so bear that in mind. And there are some other rules in relation to concentration spell for example you can’t concentrate on more than one spell at once. There was rumors for a while that the psionic class might let you do that  however currently nothing like that exists in 5e.

When you take damage you need to make a constitution saving throw to maintain your concentration. The DC for that throw equals 10 or halfthe damage you’ve taken whichever number is higher and that’s why you want to invest a lot of points into constitution as a caster.

If you take a damage from multiple sources you make a separate saving throw for each source of the damage so you can make multiple rolls in a single round. If you’re incapacitated or killed you lose concentration which makes sense.

Can’t concentrate if you’re not conscious right! In any case let’s now move on to its saving throw it is a dexterity save so when you cast a spell the targeted creature makes a dex save and the DC is equal to your spell save dc and they take zero damage should they succeed on the dexterity saving throw.

The components are just verbal and somatic meaning you have to speak forth an incantation and gesture with one hand. The school is conjuration which makes sense because you’re conjuring a bonfire..pretty neat! and the damage it deals is logically fire. Yeah take that for what it is, it’s a pretty common damage type for a lot of these damaging spells. Now let’s move on to its full description.

The effect at a glance is as followed: Make a bonfire, damages when creatures enter or end their turn inside the area. It’s an instantaneous creations so it’s not like you have to sit there with sticks or anything obviously it is a spell but that’s the gist of what it does.


In this dnd 5e create bonfire spell you would create a bonfire on the particular ground that you can able to see within a range. Until unless the spell ends and the magic bonfire would fill a 5-foot cube. Any of the creature in the bonfire’s space whenever you cast the spell must be succeeded on a dexterity saving throw or would take 1d8 fire damage.

Actually, a creature should also make a saving throw whenever it moves into the bonfire’s space for the very first time on a specific turn or else it ends its turn over there. So, the bonfire ignites the flammable objects in its original area which are not being either worn or carried. Actually, the spell’s damage would increase’s by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)…etc

Very good stuff! a couple of things i want to go over here and this is in relation to a sage advice statement that was made. The flames that this spell gives off or considered to be non-magical. Now let’s move on to some alternative uses.

Alternative Uses

The first of way of using this spell outside of combat is to just use it as a campfire at least use it to start one it can ignite objects so it might make things a little bit easier. The fact that it’s magical flame seems to imply that it will work in situations where normal flame might not. Talk with your dungeon master about that of course but i think it makes sense.

So even if it’s raining or pouring or in a damp foggy environment, i’d make the argument that this bonfire would still work. This particularly advantageous if you’re dealing with dungeon master who uses extreme weather. Not a lot of dms do for whatever reason but i think it’s just a fantastic layer to add to the game.

So if you’re in extreme cold, you can just continually recast this spell and kind of move it alongside you as you move forward. You can do this because it’s a cantrip, so you can cast it limitlessly without really worrying about taking up any resources. To be fair it does take an action but i mean you get that back presumably once every six seconds or so.

Another way to use it is to really help orchestrate plans this works really well when it comes to escapes by this what i mean is if you’re escaping a narrow corridor or alley or what have you just cast this behind you and keep running. It does damage over time and it does stay and there’s nothing here that says you need to maintain a line of sight with it.

As a result it can serve as a pretty good deterrent if animals in particular are chasing you. Smarter humanoids or more magically versed creatures and monstrosities might not care but most beats are likely going to be afraid of fire so this should work against them. There are some other uses as well, we’ll get into a little bit more that involve combat.

The third alternative use that doesn’t involve combat is using this to get rid of sensitive documents or blackmail material or really just anything flammable. Because of the range of this spell and because of the area it occupies consistently, it makes sense you’d be able to burn things into just straight up ash or something like firebolt for example might only be able to sear it or hit some of them.

Create bonfire would just eviscerate all papers which is pretty cool and might lead to some interesting chaos. Of course you can use it like burn down buildings and stuff but any flame based spell that specifies that it can ignite would be able to do that but this is kind of more unique to create bonfire.

Create bonfire vs Produce flame

Basically, the produce flame (it is a cantrip), which gives you light and also a 1d8 damage  (which is increasing with the levels) how ever once this spell has been used for the damage, it will be end.

But, the create bonfire (it also a cantrip spell), it gives you a same kind of damage structure as the produce flame at an equal cost, but of course the trade-off is which create bonfire 5e would be remain after dealing the damage.

Also read: sleep 5e spell

Attributes Of Create Bonfire 5E Spell

Casting Time 1 Action
ClassesDruid, Sorcerer, Warlock, Wizard
Range/Area 60 ft (5 ft )
ComponentsV S
Duration1 Minute
Attack/Save DEX save

Frequently Asked Questions

1 Q: Does Create Bonfire Make Light?

A: All the fires can create light. Normally, the create bonfire creates the magical bonfire. So, in 5e spells do what they say they do; Of course this dnd 5e spell creates a bonfire.

You can even cook on such bonfire, the fire capable to burn you, you also can see by its light, the fire also able to be ignited flammable objects, the advantage of this fire is keep you warm in the winter.


In any case that’s gonna be it for now, if you have any thoughts, questions, comments, concerns or ideas regarding create bonfire. Let me know down beneath in the comment section and thank you so much everyone, i hope you all have a great day and as always happy casting.

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