Counterspell DnD 5E

Hello magic casters of all shapes and sizes. Welcome to and welcome back to the website. Today we’ve an amazing spell for us and if you’ve been playing d&d for any real measure of time i am almost certain this spell has saved your neck on multiple occasions. Today we’re going to be taking a look at counterspell dnd 5e. That’s right ladies and gentlemen the one and only.

This spell is usable by the sorcerer, warlock and the wizard and it is found in the good old player’s handbook where it belongs. Let me tell you a d&d would not be as great as it is right now without this spell. Man it is a great book. That being said let’s take a quick look at its mechanics we can figure out exactly what it is.


  • Effect: The effect at a glance is as followed. Interrupt the spell of 3rd level or lower level. If the spell  is above third level, you can make a check using your spellcasting ability to attempt to interrupt the spell: the DC is 10 plus the spell’s level.
  • Casting Time: The cast time is 1 reaction.
  • Range: The range is 60 feet which is actually pretty impressive.
  • Duration: The duration is instantaneous.
  • At Higher Levels: At higher levels the spell is stopped if it is at least equal in level 2 the spell slot used. So you want to stop a fifth level spell for sure hit it with a fifth level spell slot. That make sense and great.
  • Components: The components are just Somatic which is pretty cool, you basically just flip it the bird. I know flutters off. I think that’s hilarious man what a great looking spell.
  • School: The school is Abjuration. As i’m sure you’ve probably already guessed.

Now without further ado lets take a look at its full description. So you can get the full effect.

Attributes Of Counterspell DnD 5E Spell

Casting Time1 reaction, which you take when you see a creature within 60 feet of you casting a spell
ClassesSorcerer, Warlock, Wizard
Range60 feet
TargetA creature in the process of casting a spell


As per this counterspell dnd 5e you can attempt to be interrupting a creature in a process of casting a particular spell. Suppose, if the creature is able to casting the spell of 3rd level or else lower than it, its spell fails and even it does not have any kind of effect.

However if it is casting a spell of 4th level or even higher level, then it make an ability check using your spellcasting ability. Actually, the DC would be equal to 10 + the spell’s level. Particularly on a success and the creature’s spell would fail and also has no effects.

Did you check charm person 5e spell ?

At Higher Levels:

Being this counterspell 5e, when you do cast this spell by using the spell slot of 4th level or else more than this 4th level, the interrupted spell has no effects when if its level is less than or else equal to the level of a spell slot which has used by you.

That reaction by the way is considered to be one which you take when you see a creature within 60 feet of you that casts a spell as i’m sure you’ve already guessed because it kind of makes sense based off of everything that we’ve gone over already. To reiterate an earlier point anyone who’s been playing d&d for any real measure of time probably has a story or two related to counterspell.

Honestly! i got a couple but it wasn’t me who’s using it. I actually have a nasty habit of never taking the spell to be fair strange as it may sound, i don’t usually pick full casters. I really like the quarter and the half casters, i’ve been particularly in love with the arcane trickster for sometime now.

I just really like the play style but let me tell you and this spell has personally saved the party i’m in a ton of headache namely up against well-known spells like fireball that would probably destroy us since we have a nasty habit of huddling together.

I just think it’s great! be sure to mention any stories you have about counterspell down beneath in the comment section. I’m always super curious to see as you guys say. That being said let’s come up with some alternative uses here.

Alternative Uses:

One of the obvious ones is it to help you punch up in a battle of magical strength. It actually very rarely comes down to spell slots per save or even spells cast assuming they all do damage the biggest thing it comes down to is essentially initiative.

Casters as i’m sure all of you know have a very low hit die pool what that means is when it comes to caster vs caster combat. Hue strikes first usually comes out on top, because all the other casters to do is just wallop them with this highest level spell slot that does the most damage and bam he’s fried for lack of a better term.

This is what gives you the advantage. Counterspell essentially it turns it into more like a chess game than anything else. Can you justify using a higher level spell slot on counterspell against his potentially unknown spell. It’s kind of a risk, kind of a gamble but it can also be calculated as well.

As a DM i always love to throw hints as to what spells are being cast, for example if they want insight i’ll have them roll a quick or kind a check. I’ll have a whiff advantage or a disadvantage if they personally can cast the spell, i’ll have them roll it with advantage if it dispel they’ve seen before i’ll have them do a straight roll. If it’s a spell they’ve never seen before i’ll have them roll with advantage and i’ll tweak the DC accordingly.

I’ve had a lot of luck with this in the past so if you guys think it’s a good idea be sure to let me know. Same if you have any other ideas on how to help casters figure out what spell is being cast before they has counterspell.

Another great use for this is actually it confusing foes so being that the components are just somatic it makes sense it can actually cast it from the shadows. So if there’s this big court wizard that appears and he’s trying to intimidate his lesser understudies.

It’d be kind of funny if you just counter spelled him in the middle of casting a super impressive spell something like pyrotechnics maybe and he’d look all confused and a little bit ashamed and his students might get a good laugh out of it. I think that’d be kind of fun.

This is also a great spell used when you have to protect people. I mentioned this example a lot because it’s one of my favorite quests to give out protect the fragile NPC. It’s fun because although it is combat based it’s not DPS focused it’s actually quite the opposite. Turns into a very careful planning, very creative approaches and ultimately its strategy. This is a great spell to have in your pocket if you’re going up against anything like that.


That being said let me know if you have any alternative uses, ideas, thoughts, questions, comments, concerns or stories i really do love hearing from you guys.

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