DnD 5E Cordon of Arrows Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 16th episode of our second level spell series. Today we are gonna be taking a look at one that i quite frankly was completely unaware of until i had to look into it, it’s really cool though. Today we’re gonna be talking about cordon of arrows 5e spell.

And it is usable exclusively by the ranger or the very least about on their spell list and i just found in the players handbook on 228th page. This dnd 5e spell also behaves quite a bit differently than a lot of the other spells that we’ve talked about so far. Combining a lot of interesting key elements that make it a little bit confusing to understand. But we’ll talk about those in a bit. That being said let’s take a look at its mechanics here.


  • Level: 2nd
  • Casting Time: 1 Action
  • Range/Area: 5 ft
  • Components: V, S, M *
  • Duration: 8 Hours
  • School: Transmutation
  • Attack/Save: DEX Save
  • Damage/Effect: Piercing

Your cast time is the standard one action. The range of the actual cast itself is 5 feet but as we’ll discuss later the actual spell effect is closer to a 30 for radius so just bear that in mind. The duration is 8 hours and something worth noting is this is not a concentration spell, i will talk about that a little bit more in the alternative uses paragraph.

The components are the holy trinity, so somatic, material and verbal. Somatic means you have to gesture with one hand, the material components in this case is the ammunition used and the verbal components implies you have to speak forth an incantation.

The school is Transmutation which is a little bit surprising but i mean whatever it’s in my head enchantment makes a little bit more sense or even abjuration depending on how you really look at but whatever we will roll with it. That being said, let’s take a look at its full description and break it down and just a little bit further.


Now how do you use dnd 5e cordon of arrows ! and what does this do? You can plant four pieces of nonmagical ammunition-arrows or crossbow bolts- in a specific ground within a range and lay magic upon them for being protecting an area. Until the end of this spell, whenever the creature almost other than you comes within 30 feet of an ammunition for first time on a particular turn or else it ends its turn there, one piece of an ammunition could flies up to strike it.

Of course the creature must be succeeded on the Dexterity saving throw or else take 1d6 piercing damage. Any how the piece of ammunition is then destroyed. The spell will end when there is none of the ammunition would be remain. However whenever you cast this spell, you are able to designate any type of creatures which you select, and also the spell will ignore them.

At Higher Levels:

Whenever you are make to cast this spell by using the spell slot of 3rd level or higher, the amount of ammunition which can be affected increases by two for each slot level above 2nd.

Wow….fantastic stuff i really like it, it might be worth noting that because over part of first time entering the range on the turn or ending your turn there. You can only affect them essentially once per a round or once per turn i guess technically. But it is pretty cool another thing worth noting is technically speaking this is not considered to be an attack of opportunity, so forced movement could get them in there.

That being said, i really like this one, i’m kind of a big fan of a lot of the traps that require quite a bit of planning on the onset and then just reap rewards from that point on. Now this is a great one a lot of control elements here which i really like, i’m a huge fan of control spells and 5e. I think they’re all pretty great this one being no exception. That being said, let’s check out some alternative uses here.

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Alternative Uses

So, in addition to being used offensively, corner of arrows could also be used defensively. A great way to do this would be to protect the camp from lower level monsters albeit at the very least alerting the party that there’s something there that shouldn’t be there. It doesn’t specify i find that the targets have to be visible either so please bear that mind.

So invisible targets would be affected by this. I just really like this spell in a variety of ways. Another cool way of using it would be to abuse the fact that it’s a non concentration low-level spell and just cast it all over the place in a labyrinth or a dungeon or something on those lines.

This can be really useful for DMs as well if they want a creative kind of trap. Honestly, i just really like it this also on a side note really helps out with action economy just helps balance the game a little bit more really good for dealing with trash mobs. I think it’s pretty fantastic.


That being said, if you have any alternative uses or cool ideas, please feel free to comment them below i really enjoy reading what you guys have to say and i know everyone else does as well. That being said guys thank you so much for checking out this article i really do appreciate it. I hope you all have a wonderful day and as always happy casting everyone.

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