Conjure Volley 5E Spell

5th-level conjuration

Casting Time: 1 action
Range: 150 feet
Components: V, S, M (one piece of ammunition or one thrown weapon)
Duration: Instantaneous

Being a conjure volley dnd spell you shall fire a piece of nonmagical ammunition form the ranged weapon or else throw the nonmagical weapon into a air and select a particular point within a range. Some Hundreds of duplicates of an ammunition or else weapon fall in a volley from the above and then it will disappear.

Also read: maximilian’s earthen grasp 5e

Each and every creature within a 40-foot-radius, 20-foot-high cylinder centered on that specific point that must make a Dexterity saving throw. A creature shall take 8d8 damage on a failed save, or else half as much damage on the successful one. Of course the damage type is the same as that of an ammunition or else weapon.

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