Conjure Barrage DnD 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the eleventh episode of our third level spell series. This spell broke my heart, let me tell you…i love this spell so deeply. Thematically this might even be one of the coolest spells we have covered. Yet despite that wizards you did me so dirty.

Needless to say, i got a bone to pick with this today we’re talking about dnd 5e conjure barrage this spell is usable exclusively by the ranger at least as so far as to say it’s found another spell lists and that is found in the good old players handbook and man is it a cool spell, so cool. Let’s get into its mechanics you can kind of see what i’m saying here.

Mechanics

  • Conjuration
  • Damage: 3d8
  • Level: 3
  • Casting time: 1 Action
  • Range: Self (60-foot cone)
  • Components: V, S, M (one piece of ammunition or a thrown weapon)
  • Duration: Instantaneous
  • Attack/Save: DEX Save
  • Damage/Effect: Additional

So the damage is 3d8. But the effect is as followed: Throw a non magical weapon or fire a piece of non-magical ammunition create a cone of identical weapons that shoot forward and then disappear. Oh it’s so good. The cast time is one action, the range is self and the range of the actual effect is a 60 foot cone. The duration is instantaneous.

The components are the holy trinity somatic, material and verbal. That material component by the way is one piece of ammunition or a thrown weapon which makes sense. The saving throw is dexterity and on a success they take half as much damage. The school is conjuration.

The damage type is variable what that means is it kind of depends on what what you threw or shot naturally but man isn’t that cool. I wish you could up cast it but sadly you can not which is why i’m so upset over this spell. But what ever let’s get on to the full description here and you can see even more why i am that upset.

Description

As a conjure barrage 5e spell you can throw the nonmagical weapon or fire a piece of a nonmagical ammunition into the air for creating the cone of identical weapons which shoots to forward and after that it disappears.

You may also have interested in melf’s minute meteors 5e

So each and every creature within a 60-foot cone must be succeeded on a Dexterity saving throw. Also here a creature would take 3d8 damage on a specific failed save, or else half as much damage on a successful one too. The damage type is almost similar like which of the weapon or ammunition has been used like a component.

Like how cool is that, like imagine you’re a ranger and you got one arrow left but you’ve got like three enemies right in front of you and you’re like okay. You might think that i’m on my last shot and maybe i am but let me tell you.

You’re all gonna be hurtin for a while because of it and he throws that arrow like a paper airplane and everyone looks at him kind of confused and then they watch in a horror as the arrow multiplies in front of their eyes and then bursts forward with such force those tears of the shreds.

I think that’s so cool. Honestly that’s amazing, that’s one of the coolest spells you ever. I really wish you could have cast it, even though even if it up cast it affect the damage like let’s say you can up cast it be could it now effect magical weapons.

I think that would be amazing. So you could sacrifice one of your magical weapons and in exchange a new and incredible amount of damage. Very cool stuff, i love it, i seriously do just love it. That being said guys, lets take a quick look at some alternative uses.

Alternative Uses

So, i think the best way of using this is using it to just take down a select group of foes. I think that’s kind of what the whole spells built towards but you can also use it as a signaling mechanism for example let’s say you’re able to create a form of ammunition that uses gunpowder to create kind of like a loud banging sound or it can explosion either or.

And you throw it and it just lights up the sky and everyone takes that as a signal to move forward and proceed with the plan. That being said, it could also serve as a great distraction by that same kind of method of thought. Outside of that this is a great spell to use if you want to run away.

Deals a ton of damage to a relatively large area, he affects more than just creatures just through virtue of how the spell works you could just cause a lot of damage with this and fleeing it virtually scot-free.

Conclusion

That being said, if you have any alternative uses, ideas, thoughts, questions, comments, concerns, please put them down beneath in the comment section i really do appreciate it. That being said guys, thank you so much and as always happy spell-casting.

Spell Lists: Ranger

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