Conjure Animals 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 10th episode of our 3rd level spell series. This is gonna be an awesome one guys by the way. I got a cool announcement regarding this spell, i’m sure a lot of you already know what it is and yeah i understand it’s a huge project it’ll be super fun and if you don’t know i’ll get to it right away here.

So the spell we are talking about is conjure animals spell 5e it is usable by the druid and the ranger and it is found in the good old players handbook. There’s also a lot of misconceptions about this spell and i hope to clear up in this article, i hope you guys enjoy it but without further ado let’s get to its mechanics here.

Mechanics

  • Casting Time: 1 Action
  • Range: 60ft
  • Duration: 1 Hour (Concentration)
  • At Higher Levels: 5: x2 Creatures, 7: x3 Creatures, 9: x4 Creatures
  • Components: Verbal and Somatic
  • School: Conjuration

The cast time is one action, the range is 60 feet, the duration is 1 hour and it is concentration. At higher levels: You can actually influence the amount of creatures summoned. So if you use a fifth level spell slot it doubles the creatures, at 7th level spell slot you triple them and ninth level spell slot you quadruple them which is pretty cool. The components are Verbal, somatic and components and the school is unsurprisingly conjuration.

So the effect at a glance is as followed: Summon various fey spirits that take the form of beasts, that obey verbal commands: So you can determine the CR so if you want to cr2 or lower it’s one beast, cr1 or lower two beats, if you want four beats it has to be cr one half or lower, 8 beast cr 1/4 or lower. So CR stands for challenge rating it’s kind of how difficult the monsters are to defeat there’s an equation for it but i forget off the top of my head.

Now let’s get on to the full description here and better flesh out this spell and i’ll go over the misconception and the announcement.

Description

As per this conjure animals 5e you can do summon the fey spirits which could take the form of beats and they appear in an unoccupied spaces which you are able to see within a range. You can also select one of the below mentioned options for whatever appears.

  1. One beast of Challenge rating 2 or lower
  2. Two Beasts of Challenge rating 1 or lower
  3. Four Beasts of Challenge rating 1/2 or lower
  4. Eight Beasts of Challenge rating 1/4 or lower

Each and every beast is mainly considered to be fey, and of course it will be disappeared whenever it would drop to 0 Hit points or else whenever the spell will end.

Normally, the summoned creatures are friendly with you and your companions too. Roll an Initiative for the summoned creatures like a specific group, that has its own turns. They can obey any verbal commands which you do issue to them (none of any action required by you).

Suppose, if you do not issue any kind of commands to them, of course they defend themselves from the hostile creatures, but it otherwise does not take any actions. The dungeon master has creatures’ Statistics.

At Higher Levels: However when you do cast this Conjure Animals spell using certain higher-level Spell Slots, you can select one of the summoning options above and also more creatures would appear – also twice as many with the 5th – level slot, so three times as many by the 7th-level slot and also four times as many by a 9th-level slot.

Holy-moly is a difficult one marito. But the announcement is that we’re gonna be doing a beast spell series. We kind of had to do one already just because of a druid. So i thought i might as well get a jump on it now. I really like looking at the beasts, i really like talking about them, i had a quick look at the full list of all the ones that have to do.

There’s about 200 ish of them so i’m really looking forward to tackling that so i’ll be really exciting saw the whole series dedicated to it, it’ll be awesome. I am really looking forward to it. Now something i want to clear up about this spell. A lot of people think that the caster gets to pick the animals or creatures rather, they do not.

Al the caster does is pick one of the CR realted options, the dungeon master actually provides you with what creatures you summon, you can ask for preferences and there’s certain ways that a lot of DMs i’ve talked to have actually rolled for it like making nature check, make an arcana check and then however high they get is kind of how close they get to what they’re asking for.

That’s probably the fairest way to do it a lot of players have used this spell to kind of break the game in one aspect or another so i think that’s why the errata would enforced but whatever. Something else i wanna point out much like animate dead.

Please do not be a dick with this spell, i beg of you, just keep your commands short, sweet, simple to the point. You should not be talking for more than like 6, 12 seconds at the most. Bear in mind these turns only take about six seconds so make sense that you can’t command every single bunny what to do is just unfair. So yah just wanted get all out of the way. Now let’s get into some alternative uses here.

Alternative Uses

So what are the cooler alternative uses is using this for planning sake for example. If summon a wolf with the wolf to howl there’s a lot of creatures of very interesting statistics that work very well under very specific circumstances. So if you can get one of those and happens to a line of the circumstance, you’re gonna be in a great spot.

Another great use of this is to run away for example just command whatever creatures you summon to help you escape basically and then they’ll do whatever. Something else that’s kind of how it’s meant to be used at least in combat is this is a great mechanism for balancing. Especially if you’re using like optional flanking rules it’s very easy to get advantage and the rogues have zero issue getting sneak attack.

So it’s pretty cool stuff, i really love this spell i know almost everyone who take it picks it and naturally druid and ranger have some of the best fellows in the game so i’m not too surprised that they get it.

Attributes Of Conjure Animals 5E Spell

Casting Time1 action
ClassesDruid, Ranger
ComponentsV S
ConcentrationYes
DurationUp to 1 hour
Higher Spell Slot DescWhen you cast this spell using certain higher-level Spell Slots, you choose one of the summoning options above, and more creatures appear - twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
Level3
NameConjure Animals
Range60 feet
SchoolConjuration
TargetUnoccupied spaces that you can see within range

Conclusion

In any case, if you have any alternative uses, ideas, thoughts, questions, comments, concerns or stories please put it down in the comment section. That being said! i hope you’ll have a great day and as always happy casting everyone.

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