Conjure Animals 5E Spell

As per this conjure animals 5e you can do summon the fey spirits which could take the form of beats and they appear in an unoccupied spaces which you are able to see within a range. You can also select one of the below mentioned options for whatever appears.

  1. One beast of Challenge rating 2 or lower
  2. Two Beasts of Challenge rating 1 or lower
  3. Four Beasts of Challenge rating 1/2 or lower
  4. Eight Beasts of Challenge rating 1/4 or lower

Each and every beast is mainly considered fey, and of course it will be disappeared whenever it would drop to 0 Hit points or else whenever the spell will end.

Normally, the summoned creatures are friendly with you and your companions too. Roll an Initiative for the summoned creatures like a specific group, that has its own turns. They can obey any verbal commands which you do issue to them (none of any action required by you).

Suppose, if you do not issue any kind of commands to them, of course they defend themselves from the hostile creatures, but it otherwise does not take any actions. The dungeon master has creatures’ Statistics.

At Higher Levels: However when you do cast this Conjure Animals spell using certain higher-level Spell Slots, you can select one of the summoning options above and also more creatures would appear – also twice as many with the 5th – level slot, so three times as many by the 7th-level slot and also four times as many by a 9th-level slot.

Attributes Of Conjure Animals 5E Spell

Casting Time1 action
ClassesDruid, Ranger
ComponentsV S
DurationUp to 1 hour
Higher Spell Slot DescWhen you cast this spell using certain higher-level Spell Slots, you choose one of the summoning options above, and more creatures appear - twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
NameConjure Animals
Range60 feet
TargetUnoccupied spaces that you can see within range

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