In this compelled duel 5e spell you make an attempt to compel any creature into the duel. Any of the creature which one you can able to see within a range must make a wisdom saving throw. Basically, the creature on a failed save has been drawn to you and also compelled by your divine demand.
For the specific duration, it has some disadvantage on the attack rolls which are against to the creatures other than you, and also must make a wisdom saving throw for each and every time when it attempts to move to a space which is more than 30 feet away from you; But if it is succeeds on this specific saving throw then this spell doesn’t restrict the target’s movement for that individual turn.
Normally, this 5e compelled duel would be end if you attack any other creature, and also if you cast a spell which do target a hostile creature other than the particular target, Although, a creature friendly for you damages the target or else casts the harmful spell on it, or if you would’ve ended up your turn more than a 30 feet away from the target.
DnD 5E Compelled Duel Attributes
1st-level enchantment
Casting Time: 1 bonus action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 minute