Color Spray 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 17th episode of our first level spell series. I got a question for you….have you ever wanted to throw flash bangs into hordes of enemies and watch it all play out then what do we got the spell for you. Today we’re going to be  taking a look at dnd 5e color spray.

It is usable by the sorcerer and the wizard and naturally through extension anyone else with access to their spell lists and it is found in the players handbook. In all honesty i feel like this is one of the most underused spells in the game. I think thematically it’s a very cool the visuals behind are very nice but i just can’t remember anyone ever picking it. Anyways let’s take a quick look at some mechanics here so we kind of get the gist of what it is.

Mechanics

The effect at a glance is as followed: Roll 6d10, the total is how many hit points of creatures you can affect, starting with the creature with the lowest hit points, each creature is subtract or each creature is affected or each creature affected is blinded. Subtracting each creatures total hit points, before moving on to the next. A creature is only affected if at least half of its hit points are infected. Of course the effect does not take effect when effecting over half of the targets Hit Points***.

  • Level: 1st
  • Casting Time: 1 Action
  • Range/Area: Self (15 ft cone)
  • Components: V, S, M
  • Duration: 1 Round
  • School: Illusion
  • Attack/Save: None
  • Damage/Effect: Blinded

The cast time is the standard one action, the range is 15 foot cone, the duration is one round. The components are the holy trinity so that is a somatic, material and verbal meaning you have to gesture with one hand, there’s a material component in this case a pinch of powder or sand that is colored red, yellow and blue. A verbal component meaning you have to speak forth an incantation. The school unsurprisingly is illusion.

At higher levels: you gain an additional 2d10 of points for each spell slot level above first. I hope that makes sense, we’ll get into a little more later. Now let’s take a look at the full description here so you can kinda go what’s going on.

Description 

In this color spray spell the dazzling array of flashing, the colored light springs from the side of your hand. You have to roll 6d10 and then the total is about how many hit points of creatures this spell able to effect. The creatures which are in a 15-foot cone originating from you are almost affected in an ascending order of their current hit points (they are mostly ignoring unconscious creatures and the creatures that unable to see).

Simply starting with a creature which has the lowest current hit points, each and every creature which has affected by this specific Color Spray spell has been blinded until unless the end of this spell. Subtract each and every creature’s hit points from total before moving on to a creature by a next lowest hit points. Actually, a creature’s hit points should always be equal to or else less than to the remaining total for a creature to be affected.

At Higher Levels: Whenever you cast this spell by using a spell slot of 2nd level or higher and also roll additional 2d10 for each slot level above the 1st.

Read more: chill touch 5e spell

Wow that is a wordy one let’s also take a quick look at the rules for blinded as well just we’re on the same page. A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage and the creature’s attack rolls have disadvantage.

Wow…there’s a lot going on here. So is it good circumstantially yeah i’m sure there’s ways to stack this into builds that you can really take advantage of and i’m sure there’s a lot to do here. I don’t know it’s not a huge range, it’s kind of like sleep in a lot of ways i guess and it only lasts for one round or until your next turn. Let’s take a look at some alternative uses here.

Alternative Uses

The best alternative use i could honestly think of is just using it to get out of dodge honestly. I mean it’ll be up to your DM whether or not they get the reaction to taking that attack of opportunity. I would say no personally but it’s a little bit hard.

Conclusion

That being said, if you have any alternative uses or any crazy stories involving this spell i’d really like to hear in down beneath in the comment section. I’m sure they are hilarious in all honesty. That being said, thank you so much for checking out this article and as always happy casting everyone.

Spell Lists: Sorcerer, Wizard

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