Casting Time: 1 action
Range: Self (15-foot cone)
Components: V, S, M
Duration: 1 round
In this color spray spell the dazzling array of flashing, the colored light springs from the side of your hand. You have to roll 6d10 and then the total is about how many hit points of creatures this spell able to effect. The creatures which are in a 15-foot cone originating from you are almost affected in an ascending order of their current hit points (they are mostly ignoring unconscious creatures and the creatures that unable to see).
Simply starting with a creature which has the lowest current hit points, each and every creature which has affected by this specific Color Spray spell has been blinded until unless the end of this spell. Subtract each and every creature’s hit points from total before moving on to a creature by a next lowest hit points. Actually, a creature’s hit points should always be equal to or else less than to the remaining total for a creature to be affected.
Read more: chill touch 5e spell
At Higher Levels: Whenever you cast this spell by using a spell slot of 2nd level or higher and also roll additional 2d10 for each slot level above the 1st.
Spell Lists: Sorcerer, Wizard