As per this cloudkill 5e spell you can create a 20-foot-radius sphere of the poisonous, yellow-green fog centered on a point that you select within a particular range. The fog has been spread around the corners too. It usually lasts for a particular duration or else until unless the strong wind shall disperses the fog, ending the spell. Of course its area is heavily obscured.
Whenever the creature enters into the spell’s area for the first time on a particular turn or else starts its turn over there, that creature should make the Constitution saving throw. The creature also shall take 5d8 poison damage on a failed save, or else half as much damage on the successful one. The creatures are affected even if they are holding their breath or else do not need to breathe too.
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The fog shall move 10 feet away from you at the start of each of your turn, by rolling along the surface of the ground. Usually, the vapors are being heavier than the air and also sink to a lowest level of the land, even they are pouring down openings.
At Higher Levels:
Whenever you cast this particular Cloudkill DnD 5E Spell using a spell slot of 6th level or higher, the damage shall increase by 1d8 for each slot level above 5th.
Attributes Of Cloudkill DnD 5E Spell
|Casting Time||1 action|
|Duration||Up to 10 minutes|
|Higher Spell Slot Desc||When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.|
|Target||A 20-foot-radius sphere centered on a point you choose within range|