Clairvoyance Spell 5E

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 9th episode of our 3rd level spell series. Today we are looking at a fantastic spell especially regarding any campaigns to do with kind of political figures or intrigue or dialogue or mysteries…this is the perfect spell for all those things.

Today we’re looking at dnd 5e clairvoyance spell this spell is usable by the bard, cleric, sorcerer and the wizard and it is found in the good old players handbook so we should all have access to it. That being said let’s take a quick look at its mechanics so we can understand exactly what we’re talking about.

Mechanics

The effect at a glance is as followed: Create an invisible sensor capable of seeing or hearing, in a space that you are either familiar with or is obvious. The sensor is stationary and cannot be attacked or interacted with. You can use an action to switch between hearing and seeing.

  • Casting Time: 10 Minutes
  • Range: 1 Mile
  • Duration: 10 Minutes (Concentration)
  • Components: Verbal, Material and Somatic
  • School: Divination

The cast time is 10 minutes, the range is 1 mile, the duration is 10 minutes as well and it is a concentration spell, the components are the holy trinity verbal, material and the somatic. If you’re curious about that material component it is a focus worth at least a hundred gold piece either a jeweled horn for hearing or a glass eye for seeing which is pretty cool and the school is a divination. Now let’s do a deep dive on the full description here and talk about the spell a little bit more.

Description

In this Clairvoyance Spell 5E you can create an invisible sensor within a range in the location familiar to you (a place that you have visited or seen before) or else in an obvious location which is unfamiliar familiar to you (like behind a door, around a corner, or in a grove of trees). Actually, the sensor would remain in a place for a specific duration, and also it can not be attacked or otherwise interacted with.

You may also interested in fire shield 5e spell

Actually, whenever you cast this dnd 5e spell, you can chose either seeing or hearing. Also you can use the chosen sense via the sensor like if you were in its space. Like your action, you can able to switch between seeing and also hearing. So a creature which able to see the sensor (like a creature is benefiting from see invisibility or truesight) sees a luminous and intangible orb about the size of your fist.

Very cool stuff! i really love this one. I think it’s awesome, i’ve used it as a way to mess with party members and i know a lot of other teams have as well. We essentially have one of the villains cast a spell getting around the party when they’re discussing plans or when their location is known or what have you and then the party gets all caught off guard when the evil villain it sees them coming and already has plans prepared for them.

It’s kind of cool and it also is a subtle way of kind of letting characters know, our players know that maybe they should have picked those spells that weren’t super combat orientated just somebody could avoid situations like this. That being said i’ve also seen a lot of players use it creatively. Now let’s check out some alternative uses here i’ll get into those.

Alternative Uses

So my favorite use for this is actually mapping areas out. It can be super super helpful if you have an idea of what is in the door you’re walking into. Needless to say that’s pretty freakin fantastic another great way to use this is using it as a way to plan. Those two are kind of connected in more ways than not.

But what i mean in particular is if you know exactly what you’re going up against you can better predict and better plan exactly what’s going on and another great way is to supply on people of interest, people like kings, political figures, nobles people like that. I just think it’s fantastic.

Attributes Of Clairvoyance Spell

Casting Time10 minutes
ClassesBard, Cleric, Sorcerer, Wizard
ComponentsV S M
ConcentrationYes
DurationUp to 10 minutes
Level3
MaterialA focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing
NameClairvoyance
Range1 mile
SchoolDivination
TargetA point in range in a location familiar to you or in an obvious location that is unfamiliar to you
Conclusion

That being said! If you have any alternative uses, ideas, thoughts, comments, concerns or stories please put it down beneath in the comment section, i really do appreciate it. That being said, i hope you all have a wonderful day and as always happy casting.

Leave a Comment