As a Charm Person 5E spell you make an attempt to charm a humanoid which you can see within a range. Make sure it should make a wisdom saving throw, and even does so with an advantage if you or else if your companions were fighting with/for it.
Sometimes, it has to fail, but if it fails a saving throw, and it is charmed by you until the end of this spell or until you or even your companions can do anything harmful to it. Basically, the charmed creature which would regards you like a friendly acquaintance. So, whenever this dnd 5e Charm Person spell ends, then the creature knows that it was charmed by you.
Did you check arcanist’s magic aura 5e
At Higher Levels:
Whenever you cast this Charm Person dnd 5e spell using the spell slot of 2nd level or more than the 2nd level, you can also target one additional creature for each and every slot above the 1st level. The creatures must be within a 30 feet of each other whenever you do target them.
Attributes Of Charm Person
|Casting Time||1 action|
|Classes||Bard, Druid, Sorcerer, Warlock, Wizard|
|Higher Spell Slot Desc||When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.|
|Target||A humanoid you can see within range|