Call Lightning Spell 5E

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 7th episode of our 3rd level spell series. Today we have an incredible spell in store for us today and unsurprisingly it is usable by the druid. God i love their spell list, it is so good. d&d 5e call lightning is found in the players handbook and let me tell you it is surprisingly great.

There have been a lot of DMs who hate this spell, i personally love it i’ll go over ways around it and i’ll also talk about why people dislike it so much. Now let’s take a quick look at its mechanics here so we can better understand what we’re talking about.

Mechanics

The effect at a glance is as followed: Create an electrical storm and call down a bolt of lightning; targeting creatures within 5ft of the strike. If the weather is already stormy you deal an extra 1d10 damage, you can also call down another lightning strike as an action.

  • Damage: 3d8 (+1d8 per slot level above 3rd)
  • Casting Time: 1 Action
  • Range: 120ft (120 ft x 10ft cylinder)
  • Duration: 10 Minutes (Concentration)
  • Components: Somatic and Verbal
  • Save: Dex (success =1/2 damage)
  • School: Conjuration
  • Damage Type: Lightning

So your damage is an unbelievable 3d8 plus an additional d8 per slot level above 3rd. Your cast time is one action, the range is 120 feet but the actual area of effect is a 120ft by 10ft cylinder…man that is huge. The duration is 10 minutes and it is concentration as you might imagine.

The components are somatic and verbal. The saving throw is dexterity and should they succeed they take half damage. The school is conjuration and the damage type if unsurprisingly lightning. Now let’s take a quick look at the full description here and then talk about the spell a little bit.

Description

In this call lightning spell 5e a storm cloud would appear in cylindrical shape which is 10 feet tall with the 60-foot radius and centered on a point which you can see 100 feet directly above of you. Suppose, if you can not see a point in the air then the spell will fail but the air which you can not see should be wherever the storm cloud could be appeared (for an instance, if you’re in a room which even can not be accommodate the cloud).

So make sure whenever you cast the spell, so you have to chose a point which you can see within a range. Actually, from the cloud a bolt of lightning would be flashes down to that specific point. By effect of this each and every creature within 5 feet of that particular point should make a perfect Dexterity saving throw.

As per this spell every creature takes some damages depends on success and failures such as 3d10 lightning damage on a failed save or half as much damage on a successful one. As a call lightning spell on each of your turns until the end of the spell, you have a chance to use your action to call down the lightning in this way once again and also targeting either a similar point or a different one.

Did you check goodberry 5e spell ?

Any how, if you’re outdoors in a stormy conditions while you cast this call lightning spell and at that situations the spell will give you some control over the existing storm instead of creating new one. Under such type of conditions, the spell’s damage actually increases by 1d10.

At Higher Levels:

So when you cast this dnd 5e spell by using the spell slot of 4th or higher level, the damage actually increases by 1d10 for each slot above the 3rd level.

My goodness absolutely fantastic and amazing. Something i would like to point out is if you have multiple party members with this spell you could just recast it on top of each other to gain that extra d10. I think that’d be a pretty cool stuff, certainly a good idea. Naturally there’a a lot of other things that happen with this spell.

For example it’s safe to logically assume that it’s also raining, the spell doesn’t expressly say that however most times lightning storms have rain. So depending on how your DM rules it i’d allow it. Which is pretty dang cool. Another great point is you can actually use this to target multiple enemies which is great, the range is absolutely fantastic.

I really like it, a lot of the times dms have a problem with this just based on the fact that. Its rain just so fast, its damage is so good and the lightning strike comes from the cloud so it’s relatively difficult to pinpoint the caster themselves. That being said, it’s not foolproof for example it doesn’t ignore cover so the bad guy just stepping inside makes a lot of sense.

Something that is particularly great that i don’t see a lot of people talking about is it doesn’t say you have to target a creature. It just says choose a point you can see within a range and you call down lightning on it. So that in turn kind of means you can affect objects, buildings things of that nature but the biggest linchpin in this spell is it has to be a point you can see.

So if they’re in cover, if they’re hidden what have you then the spell is pretty much worthless. That being said, it’s still really cool thematically once again from a thematical angle i love the druid spell list. They also are pretty good mechanically but man this basically lets you become like a weather god temporarily for about 10 minutes i guess. It’s pretty fantastic. That being said! let’s take a quick look at some alternative uses here.

Alternative Uses

So, i really like using this as a way to kind of get rid of groups of enemies when they’re clustered closer together. It’s not quite a fireball but you know in the long run it might be just as good as one. This is also a great way of having certain plans play out. For example if you are a druid and you have a particularly good vantage point or what have you and you can track the kind of bbeg as they run away.

I just use lightning strikes to help signal to my other party members where they are? what they’re up to? stuff like that…and help them track them down. I think that’d be pretty cool. and another great use is to get rid of guards. This is pretty fantastic because lightning bolts are naturally current occurring phenomenon. So it doesn’t really draw a lot of potential to you in particular and outside of that it’s pretty cool.

You can have another one of your party members or even yourself be like listen guard. I don’t think you know who i am you mess with me, you mess with the forces of nature themselves and he’s like well i’m still not moving and then wham 3d10 lightning damage. Like it’s nothing, i think that’d be pretty cool there’s just a lot of shock and awe to this and i’m sure there’s a lot of crazy ways of using it.

Attributes Of Call Lightning Spell 5E

Casting Time1 action
ClassesDruid
ComponentsV S
ConcentrationYes
Damage3d10
Damage TypeLightning
DurationUp to 10 minutes
Higher Spell Slot DescWhen you cast this spell using a spell slot of 4th level or higher level, the damage increases by 1d10 for each slot level above 3rd.
Higher Spell Slot Dice1
Higher Spell Slot Died10
Level3
NameCall Lightning
Range120 feet
SaveDexterity
SchoolConjuration
TargetA point in the air where a storm cloud could appear 100 feet directly above you
Conclusion

That being said! If you have any alternative uses, questions, comments, concerns or stories please put it down beneath in the comment section. That being said! i hope you all have a wonderful day and as always happy casting everyone.

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