In this call lightning spell 5e a storm cloud would appear in cylindrical shape which is 10 feet tall with the 60-foot radius and centered on a point which you can see 100 feet directly above of you. Suppose, if you can not see a point in the air then the spell will fail but the air which you can not see should be wherever the storm cloud could be appeared (for an instance, if you’re in a room which even can not be accommodate the cloud).
So make sure whenever you cast the spell, so you have to chose a point which you can see within a range. Actually, from the cloud a bolt of lightning would be flashes down to that specific point. By effect of this each and every creature within 5 feet of that particular point should make a perfect Dexterity saving throw. As per this spell every creature takes some damages depends on success and failures such as 3d10 lightning damage on a failed save or half as much damage on a successful one. As a call lightning spell on each of your turns until the end of the spell, you have a chance to use your action to call down the lightning in this way once again and also targeting either a similar point or a different one.
Any how, if you’re outdoors in a stormy conditions while you cast this call lightning spell and at that situations the spell will give you some control over the existing storm instead of creating new one. Under such type of conditions, the spell’s damage actually increases by 1d10.
At Higher Levels:
So when you cast this dnd 5e spell by using the spell slot of 4th or higher level, the damage actually increases by 1d10 for each slot above the 3rd level.
Attributes Of Call Lightning Spell 5E
|Casting Time||1 action|
|Duration||Up to 10 minutes|
|Higher Spell Slot Desc||When you cast this spell using a spell slot of 4th level or higher level, the damage increases by 1d10 for each slot level above 3rd.|
|Higher Spell Slot Dice||1|
|Higher Spell Slot Die||d10|
|Target||A point in the air where a storm cloud could appear 100 feet directly above you|