Branding Smite 5E Spell

Hello magic casters of all shapes and sizes! welcome to my spellbook and thank you so much for checking in to the 12th episode of our second level spell series. Today we’re gonna be taking a look at the first smite of the second levels and one of my personal favorites if for nothing more just like hope please automatically.

Today we’re gonna be taking a look at dnd 5e branding smite spell which is named pretty confusing as to what it is but there’s kind of a reason behind of you really stretch the imagination. In any case branding smite much like all the other smites.

It is found exclusively on the paladin spell list and it is found in the players handbook. So we should all have access to it. I really like this one and i got a couple very bright ideas in terms of how to use it. Puns aside lets check out the mechanics here.


  • Damage: Weapon damage +2d6 (+1d6 per spell slot above 2nd)
  • Casting Time: 1 Bonus Action
  • Range: Self
  • Duration: 1 Minute (Concentration)
  • Components: Verbal
  • School: Evocation
  • Damage Type: Radiant

So similar to the other smite your damage is your weapon damage +2d6, +1d6 per spell slot level above 2nd. Something you’ve really got a notice with branding smite though is it just specifies weapon damage it doesn’t say melee damage. So that means you can use this at a range which is super great.

Cast time is one bonus action, the range is self, the duration is one minute and it is a concentration, the components are just verbal, the school is evocation and the damage type is radiant which is all great stuff. Fantastic as a matter of fact.

The effect at a glance is as followed: On a hit you deal extra damage and cause the target to glow which negates invisibility. Perfect let’s check out the full description to break it down just a little bit further.


Next time when you hit a creature by using a weapon attack (normally melee weapon attack) before the end of this spell. Normally, the 5e weapon would gleam with the astral radiance like you do strike.
Actually, in Branding Smite spell 5e the attack actually deals an extra 2d6 radiant damage to the target, which becomes visible whenever if its invisible and of course the target normally sheds dim light in a 5-foot radius and it can not becomes invisible until the end of this spell.
did you check our legend lore 5e spell

At Higher Levels:

Whenever you do cast this spell by using the spell slot of 3rd level or higher and also the extra damage would increase by 1d6 for each and every slot of above the 2nd level.

Wowzers a lot of really good stuff here. Personally, i think brandis bite is the bestest might we’ve covered at least this far and in all honesty there’s a ton of really great application for it. Especially if you’re DM is one that’s likely to enforce the penalties for being in darkness without dark vision and any case let’s move on to some alternative uses here.

Alternative Uses

So one of the cooler ones that i were to come with would be if you’re dealing with an enemy that for whatever reason can escape into darkness. Be it fly away, be it sink into the shadows anything like that or just straight-up hide.

This would be a great way to not lose track of them for at least a little bit longer and if they’re running and they’re probably already really hurt so one or two strikes might be enough to actually just finish them off entirely.

Another great one that i would thought would be really cool is since its best or since it doesn’t specify you need to be able to see exactly who the target is for this to be effect. If you’re chasing someone who’s known for blending into a crowd or you don’t know what the real identity is can like murder-mystery type deal hit him with this and just find the glowing guy.

You know i mean why not make sense to me. I think it’s pretty cool and i would definitely allow that in one of my games. So just a little food for thought they’re perfect.

Attributes of Branding Smite d&d 5e
Casting Time1 bonus action
Damage TypeRadiant
DurationUp to 1 minute
Higher Spell Slot DescWhen you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
Higher Spell Slot Dice1
Higher Spell Slot Died6

With those out of the way, those are all i can really come up with off the top of my head, if you could come with anymore please let me know down the comments beneath, i’d really appreciate it. That being said! i hope you’ll have a wonderful day and as always happy casting.

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