Blindness 5E/Deafness Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 10th episode of our 2nd level spell series. Today we’re gonna be talking about one of the kind of more interesting spells in the way that firstly the name and convention behind it. As well as the effects are pretty dang cool as well.

Today we’re gonna be taking a look at dnd 5e blindness/deafness spell which once again is named kind of weirdly and kind of sticks out like a sore thumb in comparison to every other name we’ve covered so far…it basically does what it is if that makes sense.

It is usable by the bard, cleric, sorcerer and the wizard and it is found in the players handbook and don’t let its name deceive you it’s actually pretty freaking awesome. That being said, let’s take a look at its mechanics.

Mechanics

  • Level: 2nd
  • Casting Time: 1 Action
  • Range/Area: 30 ft
  • Components: V
  • Duration: 1 Minute
  • School: Necromancy
  • Attack/Save: CON Save
  • Damage/Effect: Blinded

Your cast time is the standard one action, the range is 30 feet, the duration is a whole minute and it’s not even concentration. The components are just a verbal meaning you just have to speak an incantation and wham done deal and the school is necromancy which is really cool because we haven’t covered a lot of them so i like covering them.

The effect at a glance is as followed: Choose one creature you can see within range to make a constitution save. On a fail the target is blinded or deafened for the duration. They remake the con save at the end of their turn, ending the effect on a success. At higher levels you get to target one additional creature for each spell slot above second. Fantastic let’s take a look at the full description and just flush it out a bit better.

Description

You can able to Blindness/ Deafness 5e a foe. You have to chose one creature which you can see within a range for making a constitution saving throw. But if it fails, then the target is either blinded or deafened (depends on your choice) for a specific duration. So, at each of its turns ending points, the target can able to make a constitution saving throw, Finally this Blindness 5E spell would end on a success.

Check more about: tidal wave spell 5e

At Higher Levels:

Whenever you cast this spell by using the spell slot of 3rd level or more than the 3rd level, you can able to target one additional creature for each slot above the 2nd level.

Wow.. i really like it. In case you’re not super familiar with the blinded condition, a blinding creature cant see and fails any ability checks that requires sight.

The tie curls against the creature have advantage and the creature attacks in roles have disadvantage and for defend a deafening creature can’t hear and fails any ability check that requires hearing. It’s pretty good i really like it there’s a ton of kind of funny hilarious ways to use it but there’s also a lot of pretty cool alternative uses. That being said, let’s check them out.

Alternative Uses

So the first one is kind of a granted but it’s gonna be worth pointing out anyways. One of the primary benefits of blinding a person is it’s very difficult for them to cast offensive spells. The vast majority of offensive spells require you have a direct line of sight with the target. If you can’t see, you can’t have a direct line of sight so there goes that problem.

In terms of the deafened condition it could be incredibly useful in one of two ways. The first is preventing them from hearing something that they might need to hear and the second is making them look like a total fool of themselves. This can also be done using the blinded effect as well.

For example until you’re at a very luxurious party and all of a sudden your mark just loses his ability to see and he starts collapsing into tables and making a huge mess spilling drinks all over himself and then this spell effect ends and then he has to go to the bathroom to get himself cleaned up and that’s where you make your move.

I think there’s a ton of interesting ways to do this from a stealth perspective especially. I dare say that’s probably the main campaign or the main quest type in which you’re gonna get the most bang for your buck out of this spell.

Attributes Of Blindness Deafness 5E

Casting Time1 action
ClassesBard, Cleric, Sorcerer, Wizard
ComponentsV
Duration1 minute
Level2
Range30 ft
SaveConstitution
SchoolNecromancy
Conclusion

However, that being said! If you have any alternative uses , ideas, or cool stories involving blindness/deafness please let me know down in the comments section beneath. I like reading them and i’m gonna really just curious more than anything else. That being said guys, thank you so much for checking this out i really do appreciate it i hope you all have a wonderful day and as always happy spell-casting.

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