Blinding Smite DnD 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 5th episode of our 3rd level spell series. Today we’re gonna be taking a look at another one of the smites. We’re looking at dnd 5e blinding smite this spell is usable by the paladin and it is found in the good old players handbook so we should all have access to it. Man it’s been a long time since we’ve covered one of these. Without further ado let’s check out its mechanics here.

Mechanics

  • Damage: 3d8
  • Casting Time: 1 Bonus Action
  • Range: Self
  • Duration: 1 Minute (Concentration)
  • Components: Verbal
  • School: Evocation
  • Damage Type: Radiant

You see your Damage is 3d8 which is pretty impressive. The cast time is one bonus action, the range is self, the duration is one minute and it is concentration. The components are just verbal, the school is evocation and the damage type is radiant which is awesome, this is a first radiant spell we’ve really covered in this series so super nice.

The effect at a glance: add extra damage to your next successful melee attack. The target also makes a con save, becoming blinded on a failure. Now let’s take a quick look at the full description and break it down just a little bit.

Description

In dnd 5e blinding smite: the next time you make to hit a creature with the melee weapon attack at the time of this dnd spell’s duration, normally you weapon flares with the bright light and also some of the attacks would deal an extra 3d8 radiant damage to the specific target. in an addition, the target must and should succeed on the constitution saving throw or else the target be blinded until end of this Blinding Smite 5e spell.

Also read:
revivify 5e spell
 
Any creature which was blinded by this spell would make another constitution saving throw at each of its ending turn. But on a successful save it is no longer blinded. You may also want to know about deep speech 5e translator
 
Very cool stuff! let’s actually take a quick moment to check out the blinded condition here
Failed Con Save: A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
 
So needless to say it’s a pretty great condition to inflict on a person. Now lets take a quick look at some alternative uses here.
 

Alternative Uses

In terms of alternative uses i could honestly only think of two. The first being a helping you get away safely and the second being using it in the form of a plan. More particularly the flash of bright light can be a great signal that the BBU EEG is showed up and he’s in a weakened condition and everyone else comes running in right after that. I think that’d be pretty cool.

Blinding Smite d&d Attributes
 
SchoolEvocation
Level3
Casting Time1 bonus action
RangeSelf
ComponentsV
DurationConcentration, up to 1 minute
 
Conclusion

That being said! If you have any alternative uses, ideas, thoughts, questions, comments, concerns, stories please put it down beneath in the comment section i really do appreciate it. I hope you guys all have a great day and as always happy casting.

Leave a Comment