Bigby’s Hand 5E Spell


Level: 5
Casting time: 1 Action
Range: 120 feet
Components: V, S, M (An eggshell and a snakeskin glove)
Duration: Concentration, up to 1 minute

As per this spell you can create the large hand of shimmering, translucent force within an unoccupied space which you could see within a specific range. The hand can also last for the particular spell’s duration and it also moves at your command, mimicking a movements of your own hand. The hand is an object which almost has AC 20 and hit points which are equal to your hit point maximum.

However if it drops to 0 Hit points the spell shall end. It also has a strength of 26 (+8) and a Dexterity of 10 (+0). The hand does not fill its space. Whenever you cast the spell and as a bonus action upon your subsequent turns, you can easily move a hand up to 60 feet and then it cause one of the following effects with it.

Do you know about pyrotechnics 5e spell if not you can check it now.

Clenched Fist:

The hand would strike one creature or an object within 5 feet of it.  It also make a melee spell attack for a hand using your game statistics. On a specific hit, the target takes 4d8 force damage.

Forceful Hand:

The hand can attempt for pushing a creature within 5 feet of it in a specific direction that you select. You can make a check by using the hand’s Strength contested by the Strength (Athletics) you can check of the target too. Suppose, if a target is Medium or smaller, you already have an advantage on a check.

Anyway if you succeed, the hand shall pushes the target almost up to 5 feet plus a number of feet which is equal to five times your spellcasting ability modifier. The hand also moves with the target for remaining within 5 feet of it.

Grasping Hand:

Here the hand shall attempts to the grapple of a huge or a smaller creature within almost 5 feet of it. You could also use the hand’s Strength score for resolving this grapple. Suppose, if a target is Medium or even smaller, you have an advantage on the check.

While a hand has been grappling the target, You could also use the bonus action for having the hand crush of it. But whenever you do so, the target shall take the bludgeoning damage which is equal to 2d6+your spellcasting ability modifier.

Interposing Hand:

Here the hand also interposes itself in between you and also a creature which you select until unless you do give the hand a different command. Of course the hand shall move for staying between you and the target, simply by providing you with a half cover against the target.

Of course the target unable to move via the hand’s space if its Strength score is less than or equal to the hand’s Strength score. But if its strength score is higher than the hand’s Strength score,  then the target could move toward you via a hand’s space, but that space is difficult terrain for the target.

At higher level

Whenever you cast this specific spell by using the spell slot of 6th level or else higher, the damage from a clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

Leave a Comment