After spending a casting time which is tracing magical pathways within a precious gemstone, you can also touch a huge or smaller beast or plant. The target should have either no Intelligence score or else an Intelligence of 3 or less. Mainly here the target gains an Intelligence of 10.
The target shall also gain some ability to speak a language that you know. Suppose, if a target is a plant, then it gains the ability to move all of its limbs, roots, vines, creepers, and so forth, and it gains Senses similar to a human’s.
Your DM can select the statistics which are appropriate for the awakened plant, like the statistics for an awakened shrub or else the Awakened Tree.
In this spell the awakened beast or a plant has been charmed by you for almost 30 days or even until you and your companions shall do anything harmful to it. Whenever the charmed condition ends, the awakened creature selects whether for remaining friendly to you, which is based on how you had treated it while it was Charmed.
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Attributes Of Awaken 5E Spell
|Casting Time||8 hours|
|Components||V S M|
|Material||An agate worth at least 1,000 gp, which the spell consumes|
|Target||A Huge or smaller beast or plant with either no Intelligence score or an Intelligence of 3 or less|