Arcanist’s Magic Aura DnD 5E Spell

Level: 2nd
Casting Time: 1 Action
Range/Area: Touch
Components: V, S, M *
Duration: 24 Hours
School: Illusion
Attack/Save: None
Damage/Effect: Deception

Here you do place an illusion on a particular creature or even an object that you touch so that a divination spell reveal the false information regarding of it. The target could be a willing creature or else an object which is not being carried or else worn by an another creature.

Whenever you cast the spell, select one or both the following effects. Here the effect lasts for a particular duration. If you do cast this Arcanist’s Magic Aura DnD 5E Spell on a similar creature or else an object every day for 30 days, simply by placing a same effect on it each time, the illusion shall be last until it has been dispelled.

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False Aura: You do change a way the target that shall appear for the spells and also for the magical effects, like the detect magic, which detects the magical auras. You can easily make a nonmagical object appear magical, usually here a magical object appear the nonmagical,  or else change an object’s magical aura so that it shall appear to belong to the specific school magic which could select. Whenever you shall use this effect on an object, you may also make the false magic apparent for any creature which handles the item.

Mask: Here you may change the way a target shall appear for the spells and also for the magical effects which shall detect the creature types, like the paladin’s Divine Sense or the trigger of a symbol spell. You can select any creature type and even the other spells the magical effects treat the target as if it was a creature of that specific type or of that alignment.

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