Arcane Hand 5E Spell

Level: 5th
Casting Time: 1 Action
Range/Area: 120 ft
Components: V, S, M *
Duration: 1 Minute
School: Evocation
Attack/Save: None
Damage/Effect: Force (…)

As per this arcane hand 5e spell you can create a large hand of shimmering, translucent force that is in an unoccupied space which you could see within a range. However the land here lasts for a particular spell’s duration, and even it moves at your command, mimicking some of the movements of your own hand.

Basically, the hand is an object which has AC 20 and hit points that is equal to your hit point maximum. Suppose, if it drops to 0 hit points, the spell ends. This spell has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn’t fill its space.

However, whenever you cast a spell and as a bonus action on your subsequent turns, you are able to move the hands almost up to 60 feet and then cause one of the below mentioned effects with it.

Clenched Fist: Here the hand strikes a creature or else an object within 5 feet of it. Usually, it make a melee spell attack for a hand using your game statistics. On a hit, the target shall take 4d8 force damage.

Forceful Hand: As per this effect the hand shall attempt to push the creature within 5 feet of it in a particular direction that you select. You can easily make a check by using the hand’s Strength contested by the Strength (Athletics) check of the target. Suppose, if a target is Medium or smaller, you simply have an advantage on the check. Suppose, if you succeed, the hand shall pushes a target almost up to 5 feet plus number of feet which is equal to five times of your spellcasting ability modifier. The hand shall move with a target in order to remain within 5 feet of it.

Grasping Hand: Here the hand attempts for grapple a huge or else a smaller creature within almost 5 feet of it. You can even use a hand Strength score for resolving the grapple. Suppose, if a target is Medium or smaller, you have an advantage on the check. Anyway, while the hand has been grappling a target, you can easily use a bonus action for having the hand crush it. When you do so, the target shall take the bludgeoning damage which is equal to 2d6 + your spellcasting ability modifier.

Interposing Hand: The hand shall be interposes itself in between you and also a creature that you select until unless you shall give a hand a different command. The hand even moves to stay between you and a target, providing you with half cover against the target. Basically, the target can not move via the hand’s space if it is Strength score is almost less than or else equal to a hand’s Strength score. Suppose, if it’s strength score is higher than the hand’s Strength score, then the target could move toward you via the hand’s space, but that particular space is much difficult terrain for a target.

At Higher Levels: Whenever you cast this spell by using the spell slot of 6th level or higher, the damage from a clenched fist option shall be increased by 2d8 and even the damage from the grasping hand increases by 2d6 for each slot level above 5th.

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