As per this alter self 5e spell you do assume the different form. Whenever you cast the spell, just select one of the below mentioned options, actually the effects of which last for the specific duration of the spell. But while the spell lasts and you can end one option like an action to gain the benefits of some different one.
Aquatic Adaptation: You do adapt your body for an aquatic environment, sprouting gills, and also growing webbing in between your fingers. You can also breathe the underwater and gain the swimming speed which is equal to your walking speed.
Change Appearance: You can transform your appearance. You can also decide what you should look like be, it includes your height, weight, facial features, sound of your voice, hair length, coloration, and also distinguishing characteristics, if any. Also you can make yourself appear like the member of another race, even though nothing in your statistics would change.
You also do not appear like the creature of a different size than you and also your basic shape would stays the same; sometimes if you’re bipedal, then you can not use this spell for becoming quadrupedal, for an example. At any situation for the particular duration of the spell, you have a chance to use your action for changing your appearance in this way again.
Natural Weapons: You can grow the claws, fangs, spines, horns, or a different natural weapon depends on your choice. Actually, your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage like appropriate to the natural weapon that you chose, you’re very proficient with your unarmed strikes. Finally, here the natural weapon is a magic and you’ve a +1 bonus to the attack and also the damage rolls which you make using it.
Attributes Of Alter Self 5E Spell
|Casting Time||1 action|
|Duration||Up to 1 hour|