Alarm 5E Spell

As per this d&d 5e spell you do set an Alarm against unwanted intrusion. Just chose a door, a window, or an area within a range which is not longer than a 20-foot cube. But until the end of this spell, an alarm alerts you during a tiny or a larger creature touches or enters the warded area. But when you cast the 5e Alarm spell, you can easily designate creatures which will not set off the alarm. You even also select whether the alarm is mental or audible.

You can know more about jump 5e spell

Basically, a mental alarm will alert you by a ping in your mind if you’re within 1 mile of the warded area. This ping normally awakens you while you’re sleeping.

Even an audible 5e Alarm produces the sound of a hand bell for 10 seconds within a range of 60 feet.

Attributes Of Alarm Spell 5E

Casting Time1 minute
ClassesRanger, Wizard
ComponentsV S M
Duration8 hours
Materiala tiny bell and a piece of fine silver wire
Range30 feet
TargetA door, a window, or an area within range that is no larger than a 20-foot cube

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