Aid DnD 5E Spell

Hello magic casters of all shapes and sizes! welcome to my spellbook and thank you so much for checking out the second episode of our 2nd level spell series. Today we’re gonna be taking a look at one of the absolute best support spells in the game and if you have access to it i would highly recommend choosing it if you support character is your build.

Without further ado today we’re gonna be talking about dnd 5e aid spell which is one of the more disappointingly named spells for the completely an utterly amazing effect it has. It is usable by the cleric, paladin, and artificer and naturally anyone have access to their spell lists and it is found in the players handbook so we should all have access to it. With that hyped intro out of the way let’s take a look at its mechanics. 

Aid

Mechanics

  • Casting Time: 1 Action
  • Range: 30feet
  • Duration: 8 hours
  • Components: Somatic, Material and Verbal
  • School: Abjuration

Your cast time is the standard one action which is pretty dang great, its range is a 30ft which for support spell is pretty impressive. Its duration is 8 hours and it is not concentration so please bear that in mind.

Its components are somatic, material and verbal meaning you have to gesture with one hand speak forth an incantation and if you’re curious about that material component it is a tiny strip of white cloth and its school unsurprisingly is abjuration as with most protective spells.

Its effect at a glance is as followed: Choose up to 3 creatures, their max hit points and hit points increases by 5. Not temporary hit points actual hit points. At higher levels target hit points increases by 5 for each spell slot level above second. So if you cast at third level that’s a total increase of 10 hit points. Fantastic stuff there let’s take a look at its full description and just flesh it out a little bit better.

Description 

In d&d 5e aid spell: your 5e spell would bolsters your allies with the toughness and also resolve. You have to chose creatures (up to three) but within a range. Each of the target’s do hit point maximum and also current hit points would increase by 5 for the specific duration.

At Higher Levels:

Whenever you cast this aid dnd 5e spell by using the spell slot of 3rd level or more than third level and also a target’s hit points would increase by an additional 5 for each and every slot above the 2nd level.

Wow….holy moly it’s really really great! Why would you bother with healing when you can just increase their total hit points for eight hours without even worrying about concentration. In any case if you’ve missed to read prayer of healing 5e then do check this article too.

Absolutely amazing there’s no reason not to cast this at the beginning of most days in general or entering a dungeon there’s so many great uses for this spell. It’s almost mind-boggling and if you’re playing the support character this is going to be an absolute must on your spell list. With that being said, let’s take a quick look at some alternative uses.

Alternative Uses

So, the best ones i could think of take advantage of the eight hours without concentration. This is particularly useful for the paladin as they’re almost always guaranteed to be melee fighters but get me on that front line they’re gonna be absorbing a lot of damage so making constitution checks doesn’t really work for them. Also check out paladin spells 5e.

Especially if you factor in a lot of their abilities that do rely concentration like a couple of the smites or a good example of that. With that being said a great way to use this would be to cast it on an NPC or important figure you are trying to protect that extra level of hit points is just as good is changing your current strategy to heal them you know it kind of makes the same net loss.

Another great way to use this would be to use this to help give you and your allies an edge when it comes to marshel tournaments or competitions that involve taking damage, five hit points might not seem like a lot but that’s five hit points for the whole eight hours and you can actually be healed technically speaking over your max HP using this spell. So really good there.

Another great way to use this that i touched on earlier is use it when you’re about to enter situations where you know you’re about to take a ton of damage this spell does in the incredible job at increasing the survivability of your own party so there’s no real reason not to use it if you have access to it. Here is our one more article about bless dnd.

Unless you’re planning on a purely combat focused build in which case you’re gonna run into some tension with other party members if they know you have this spell to pick and you didn’t grab it. So i always recommend grabbing it.

Attributes Of Aid 5E Spell

Casting Time1 action
ClassesCleric, Paladin
ComponentsV S M
Duration8 hours
Higher Spell Slot DescWhen you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
Level2
MaterialA tiny strip of white cloth
NameAid
Range30 feet
SchoolAbjuration
TargetUp to three creatures within range

Best Review Of Aid Spell 5E

Normally, aid is a spell which is belonged to many schools cause it has given recipient a temporary boost in terms of health and also improved both morale in the face of fear and the combat skill. You can also check out does hold person give advantage?

Effects

Actually, the abjuration version of this 5e spell can be cast on a particular target up to 30.ft., (9.1m) away. But in all types of versions, the caster had to touch recipient in respect to cast this d&d spell. Basically, the effect of this spell was a health boost which has lasted for the specific duration of the spell or else until the health was lost because of subsequent injury, poison, energy drain, etc.., but the matter is which is come first from that list. In an addition, the earlier version of this d&d spell has included the effect of bless. Also read dnd enhance ability

Components

The enchantment version of this particular spell requires verbal and somatic components, which includes touching the subject, and even the priest’s holy symbol or the divine focus. Actually, the necromantic version of this specific spell too requires a tiny bandage in the form of a white strip of cloth with an adhesive (such as tree sap) on each of its end. Abjuration of this spell used a small strip of white cloth, but it didn’t require an adhesive.

You can also read: bless 5e spell

Frequently Asked Questions Of Aid Spell

1 Q: Is Aid a good spell 5E?

A: Basically, aid is quietly situational, but it can be useful in the right moments. It’s fairly easy and cheap to cast and it lasts up to longtime (almost 8 hours) and it has been gained as a pretty low level…that is soo nice. Of course, the HP that you get from gain will add to your total health pool for the 8 hours. Also read does spiritual weapon count as an ally?

Conclusion

That being said! if you have any alternative uses, cool ideas, or stories involving aid please put them down in the comments beneath i really like reading them and i know everyone else checking this article does as well so it’s just this is a great way to help the community grow. That being said thank you so much guys i really appreciate your time, i hope you learned a lot and as always happy casting. Also read our article on does lesser restoration cure stunned?

Leave a Comment