Lizardfolk DnD 5E Race

The lizardfolk could passes an alien and also the inscrutable mindset, basically all of thieir desires and also their thoughts has driven by the various set of basic principles than those of warm-blooded creatures. Al though their dismal swamp homes might have been lie hundreds of miles from a nearest human settlement, but of course the gap in between their way of thinking and of course that of their smooth-skins is far more greater.

Lizardfolk DnD 5E Features

All the dnd lizardfok 5e race features/traits has been explained below. You can check them now.

  • Ability Score Increase: Basically, as per this lizardfolk race your constitution score would be increased by 2, and also your wisdom score can be increased by 1.
  • Age: The lizardfolk can reach the maturity at a certain age mostly 14years of old and they rarely live more than 60 years.
  • Alignment: Many of the lizardfolks are much neutral. They could see the world like the place of predators and also prey, wherever the life and also deaths are natural processes. They can wish only to survive, and also prefer to leave some other creatures to their own devices.
  • Size: These lizardfolks are the little bulkier and even taller than the humans, and of course their colorful frills could make them to be appeared even more larger. Always your size is medium.
  • Speed: As per this lizardfolk 5e race your base walking speed is 30 feet, and of course you’ve the swimming speed of 30 feet.
  • Bite: Your fanged maw was the natural weapon, which you can use to make an unarmed strikes. If you do hit with it, you can deal the piercing damage which is almost equal to 1d6 + your Strength modifier, but instead of a bludgeoning damage normal for an unarmed strike.
  • Cunning Artisan: The part of a short rest, you can easily harvest the bone and also hide it from the slain beast, construct, dragon, monstrosity, or plant creature of size Small or else larger to create one of the following items: such as a shield, a club, a javelin, or 1d4 darts or blowgun needles. Basically, to use this trait you have to need to blade, such as the dagger, or appropriate artisan’s tools, such as leatherworker’s tools.
  • Hold Breath: You’re capable of holding your breath for almost up to 15 minutes at a time.
  • Hunter’s Lore: You can gain the proficiency by two of the mentioned skills depends on your choice such as: Animal Handling, Nature, Perception, Stealth, and Survival.
  • Natural Armor: As per this trait, you have the tough and scaly skin. But whenever you’re not wearing the armor, then your AC is 13 + your Dexterity modifier. You also have a chance to use your natural armor for determining your AC suppose the armor that you’ve weared would be leaved you with the lower AC. Of course a shield’s benefits will be applied to as normal during you use your natural armor.
  • Hungry Jaws: In a battle, You’re capable to throw yourself into the vicious feeding frenzy.  So, as a bonus action, you’re able to make the special attack with your bite. Suppose, if the attack hits, then it deals its normal dmage, and of course you can gain the temporary hit points (minimum of 1) which is equal to your Constitution modifier, and of course you can not use this trait again and again unless until you would finish either a short or long rest.
  • Languages: You have the knowledge to speak, read, and write the Common and Draconic language.

These are the traits of dnd 5e lizardfolk race. We will always with you when you need any help regarding of this race or any other topics of dungeons and dragons role playing game.

After checked them you can apply them in your game along with your dungeon master and see the results now. You will be shocked. Do you want to talk more about this race then write it in the below comment section.


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